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1
Ogólne / Komentarze do ostatniego newslettera !Malkavian
« dnia: Grudzień 11, 2007, 02:26:03 pm »
przegladając newslettery z ostatnich czasów natknałem się na taki oto dla !Malkavów.
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/6ee79369250a66c7?hl=en&

świetny przykład tego jak NIE powinno się analizować przydatności kart :D takich bredni nawet nasze forumowe trolle nie wypisują - enjoy! :lol:

2
Ogólne / Checklist
« dnia: Wrzesień 24, 2007, 08:56:44 pm »
Żebyśmy wiedzieli czego nam jeszcze potrzeba :)

Library dodane.  Dziękuję moderaturze za przyklejenie i proszę o pomoc w aktualizowaniu.

Mógłby ktoś też powycinać to co czerwone i wrzucić na listę z żądaniem uzupełnienia :)

Abdelsobek
Follower of Set
Capacity 5
for nec obf pre ser
Group 5
Independent. Abdelsobek can untap a vampire or mummy you control as +1 stealth action.


Accorri Giovanni   


Ahmose Chambers   


Alu
Capacity 2
Assamite
obf


Anjalika Underwood


Arnulf Jormungandrsson
Follower of Set
Capacity 8
Group 5
OBF PRE SER aus cel
Camarilla. If Arnulf attempts to block, the acting minion cannot play action modifiers that require dem, dom, nec, or pre.


Bakr
Assamite
Capacity 8
QUI OBF CEL pro dem
independiente: Bakr may enter combat with a minion controled by another Methuselah as a +1 stealh action that cost 1 blood. blood cursed.


Belle Equitone (*)
Follower of Set
Capacity 2
Group 4.
ser


Bertrand d'Anjou (*)
Assamite
Capacity 4
aus cel qui
Group 4
Independent: Blood Cursed


Brian Thompson (*)
Ravnos
Capacity 4
ani chi for
Group 4
Independent.


Chavi Oraczko


Clea Auguste d'Holford
http://i14.ebayimg.com/06/i/000/b8/e3/19ef_1.JPG

Diego Giovanni



Djuhah, The Bronze Bow
Assamite
Capacity 7
aus cel pre OBF QUI
Group 5
Sabbat.Black Hand Seraph: The Blood Curse does not affect Djuhah.


Dmitri Borodin (*)
Assamite
Capacity 10
obf AUS CEL NEC QUI
burn blood to
Independent: Once each combat, Dimitri may burn 1 blood to prevent all damage from the opposing minion's strike. Once each action, he may burn 1 blood to get +1 stealth. Blood Cursed


Durga Syn
Ravnos
Capacity 9
CHI OBF THA ani aus dom for
Group 4
Independent: Durga Syn may steal equipment with first strike as a strike that costs 1 blood. She does not tap when blocking allies or
vampires with capacity less than 5.


Eric Milliner


Evan Rogers (*)
Assamite
Capacity 3
cel qui
Group 4
Independent: Blood Cursed


Francis Milliner (*)
Giovanni
Capacity 6
pre vic NEC POT
Group 4
Independent. Francis gets +1 strength in combat with a Toreador or Toreador antitribu.


Ganesh


Gianmaria Giovanni


Giovanni del Georgio
Giovanni
Capacity 8
DOM NEC POT PRO
Group 5
Independent. Del Georgio may remove two copies pf the same card in your prey's ash heap from the game to gain 3 blood as a +1 stealth hunt action.


Guillaume Giovanni (*)
Giovanni
Capacity 9
obt CEL DOM NEC POT
Group 4
Independent. While Guillaume is ready, you get +1 hand size for each location you control. Guillaume gets +1 stealth on recruit and employ actions.


Gwen Brand


Hafsa, The Watcher
Assamite
Capacity 6
Group 5.
aus cel OBF QUI
Camarilla. When Hafsa is ready Assamites get +1 bleeding her controller prey. (tu nie ma pewnosci)


Halim Bey (*)
Follower of Set
Capacity 6
Group 4.
DOM SER obf tha
While Halim is ready, mummies you control get +1 stealth.


Izhim abd Azrael
Assamite
Capacity 9
Group 5.
CEL OBF QUI THA pot
Sabbat. Seraph, Black Hand
Cards that require Quietus cost Izhim 1 less blood.  Weapons cost him 1 less pool or blood. (The blood curse does not affect Izhim.)


Jamal
Assamite
Capacity 10
Group 5
CEL QUI OBF PRE PRO pot
Independant. Red List. Jamal has 2 votes (titled). He gets +1 str in combat with allies and Camarilla vampires. +1 bleed. Blood Cursed.


Jayakumar
Ravnos
Capacity 6
Group 5
ANI FOR chi tha
Jayakumar may steal an equipment from any minion as a (D) action that costs 2 blood.


Johann Matheson


Kabede Maru
Assamite
Capcity 9
abo pot AUS CEL OBF QUI
Group 5
Laibon magaji: Kabede get +1 intercept againts political actions. The blood curse doesn't affect Kabede.


Kashan (*)     
Assamite
Capacity 7
obt pre CEL OBF QUI
Group 4
Independent: Kashan have 1 vote(titled). Blood Cursed.


Kay Polerno


Kiradin (*)
Ravnos
Capacity 8
ani pot CHI DEM FOR
Group 4
Independent. Once each round, Kiradin may burn a blood to get an additional strike.


Lady Constancia (*)
Giovanni
Capacity 10
AUS DOM FOR NEC POT
Group 4
Constancia has 2 votes (titled). You may burn the Edge and spend a discard phase action to discard a card at random and draw its
replacement from the other cards in your ash heap.


Layla bint-Nadr (*)
Assamite
Capacity 5
qui CEL OBF
Group 4
Independent: Blood Cursed


Lizette (*)
Ravnos
Capacity 10
pot ANI CEL CHI FOR PRO
Group 4
Independent. Lizette may prevent 1 damage each combat. Once each action, she can burn 1 blood to get +1 bleed.


Lorenzo Detuono
Giovanni
Capacity 9
DOM NEC POT aus dem
Group 5
Independent. Red List: If Lorenzo is ready at the end of combat and the opposing minion is not, Lorenzo may burn 5 blood to move the opposing minion to your ready region (with 1 life for an ally with no life) instead.


Luna Giovanni


Marcia Felicia Licinia
Ravnos
Capacity 9
THA FOR CHI ANI dom
Group 5
Marcia has 2 votes. Once each combat Marcia may burn 1 blood to dodge as strike


Margaret Milliner (*)
Giovanni
Capacity 5
dom for nec pot pre
Group 4
Independent. Margaret gets +1 bleed if Francis Milliner is ready. Cards that require Fortitude cost her an additional blood.


Marla Kenyon
Follower of Set
Capacity 4
Group 5
ser PRE


Monty Coven
Assamite
Capacity 8
CEL OBF QUI pre dom for
Group 5.
Sabbat. If Monty burns a titled vampire, he may become a bishop. If the burned vampires title was worth more than two votes, he may become a priscus instead. (The blood curse does not affect Monty.)



Nakhthorheb
Followers of Set
Capacity 10
Group 4
OBF PRE SER
Independent: Nakhthorheb may untap once during each of your minion phases. Minions with your corruption counters cannot block him. +1 strength.


Neel Ramanathan
Ravnos
Capacity 3
ani for
Group 4
Independent.


Nunzio Giovanni (*)
Giovanni
Capacity 3
nec pot
Group 4


Ogwon
Follower of Set
Capacity 7
Group 5
OBF PRE SER for
If an ally or younger vampire attempts to block Ogwon and fails, that minion burns one blood or life when the action resolves (before resolving the action).



Paolo Sardenzo


Papa Legba


Pentweret
Follower of Set
Capacity 9
SER PRE OBF obe for aus
Group 5
When in combat at close range with and ally that cost less than 4 blood or pool or a vampire with capacity less than 4, Pentweret may give you the control of that minion as a strike that costs 2 blood.


Phaedyme


Porphyrion
Follower of Set
Capacity 10
SER PRE OBF CHI for
Group 5
When Porphyrion enters play you may search your library for a Treaty of Laibach and move it to your hand. +1 stealth



Primo Giovanni
Giovanni
Capacity 4
dom nec pot
Group 4


Renenet
Followers of Set
Capacity 5
Group 4
OBF PRE ser


Sajid al Misbah
Capacity  4
QUI
Group 5
Independent: Cards that requiere Quietus cost Sajid 1 less blood. Sajid cannot block older vampires. Blood coursed.


Seterpenre
Follower of Set
Capacity 10
AUS NEC OBF PRE SER
Group 5
Independent: When Seterpenre enters play, put up four master: Disciplines cards on him from your hand, ash heap and/or library (suhffle afterwards). Discipline cards do not affect his capacity.


Shemti


Sisocharis


Stephen Milliner


Sukainah
3 cap
aus qui
Independent. Blood cursed.


Sundervere, the Devil Brahmin
Followers of Set
Capacity 8
Group 4
AUS PRE SER THA obf
Red List. If Sundervere is burned, you burn 1 pool. Once each action, he may burn 1 blood to get an additional +1 bleed. +1 bleed.



Thucimia
Assamite
Capacity 10
CEL DEM OBF QUI for pro
Group 4
Independent: Thucimia has one vote (titled). Once each time she bleeds, she may reduce your hand size by 2 until your next untap phase to get +1 bleed. +1 band size. Blood Cursed.


Vasiliy Vasilevich


Vassily Taltos
Ravnos
Capacity 6
aus cel chi dom for obf
Group 4
Independent. Vassily may burn a hunting ground or a Blood Doll card as a (D) action.

3
Turnieje / Turniej w Bełchatowie? ^^
« dnia: Wrzesień 05, 2007, 11:41:14 am »
Tak siedzę sobie w Bełchatowie przez większość wakacji i szlag mnie jasny trafia, że sobie pograć nie mogę, no i razem z tym szlagiem trafiła mnie refleksja, że można by tu sciągnąć sporo maniaków i turniej zorganizować w środku wakacyjnego sezonu ogórkowego :D

Mówię oczywiście o następnych wakacjach, bo w końcówce tych jest już trochę gęsto imprez :) Stąd pytanie - czy chciałoby się wam przyjechać w tą dziór w centralnej Polsce gdzie kolej nie dociera? 8)

Od razu zaznaczam, że nie mam takich możliwości organizacyjnych jak Bodek i nie będzie to nawet cień tego co on zorganizował, ale u siebie już kilka turniejów więc takowy jestem z pewnością w stanie na sensownym poziomie zrobić :)

Czekam na głos ludu :)

4
Turnieje / Sobotni turniej w Siemianówce - relacje
« dnia: Lipiec 09, 2007, 09:53:50 pm »
Turniej miał się zacząć około 11, ale zgodnie z notowaniami bukmacherów zaczął się około 13 co zaskutkowało time limitem 1:45h. Na turnieju ku naszemu zdziwieniu było 13 osób, bo mimo, ze Tadeusz się nie zjawił to pola dzielnie dotrzymała Ewa - dziewczyna Marchewy (mimo, ze jeszcze w czwartek pomysł 3 gier pod rząd budził jej bezbrzeżne zdziwienie :P )

Grałem zrobionym kilka godzin wcześniej i poprawionym przy pomocy obecnych combatowo-politycznym deckiem z nutą black handu.

Główna nauka jaką z turnieju wyniosłem to to, że trzeba myśleć perspektywicznie od samego początku gry bo może się potem okazać, że na myślenie już za późno :)

1. gra

Satyr (weene-animalizm sprzed tygodnia) --> Ja --> Joohny (stardeck na Eze - klasa sama dla siebie) --> Marchewa (Saulot i jakieś inne wampiry na kilku rożnych dyscyplinach - ogólnie dziwne siakieś) --> Łukasz (bodkowa Una)

Na poczatku klasycznie małe spiecie pomiedzy mną a Satyrem który dość boleśnie zorientował się, że tym razem mam bardziej combatowy deck niż tydzień wcześniej, co w połaczeniu z Uną na plecach i wyjściem bestii zaskutkowało paktem o nieagresji). Una blidowała i była blidowana, ja się rozbudowywałem nie wadzac nikomu, tak samo Eze który nic nie blokował ani mnie ani Marchewie. Niestety dla siebie zwiedziony poprzednimi grami, gdzie Eze stawał się groźny pomiedzy trzecia a czwartą godziną rozgrywki dałem mu o ture czy dwie za duzo luzu, co w połączeniu z genialnym dojściem zaskutkowało 4 rapotorami, experymentem, flack jacketem, słoniem, ivorcem i no secretem na czarnuchu (w 2 czy 3 tury...). Wtedy majac na stole bestię, teresitę i mateusza oraz dużo poola (black forest base) zorientowałem sie, że teraz albo nigdy i po potwierdzeniu nieagresji ze strony satyra ruszyłem do szarży która trwała przez kilka następnych tur i skończyła się całkowitym rozbiciem się o czarnucha, któremu w krytycznej sytuacji pomógł jeszcze marchewa 4 kolejnych moich wampirów (Kendrick jeszcze wyszedł) :(  W międzyczasie spadła Una, a Marchewa został przez satyra z niewielką pomoca reszty moich wampirów spacyfikowany. Eze ciągle jeszcze dawał w miarę spokój Marchewie ale koniec końców wyaustował go zanim zdązył on pojechać satyra. Ja w międzyczasie stwierdziłem, że nie ma sensu siedzieć do time limitu i dostawać jakieś pół punktu więc wytoczyłem 5-tego wampira, spróbowałem jeszcze raz coś zrobić Eze(to już pro forma) i pozwoliłem się Satyrowi wyoustować. Niedługo potem był Time limit i gra skończyła się wynikiem po 1,5 dla Joohnego i Satyra oraz 1 dla Marchewy.

CDN.

5
jest fajna opcja
jutro o o 20:30 wyswietlaja w Lunie jakiś, ponoć fajny ruski fantasy o tytule jak wyżej. kumpel z Katedry ma jakieś pozostałe po jakimś konkursie podwójne wejściówki i głupio jak by się zmarnowały :)

jak ktoś ma ochotę to niech szybko daje znać - zarezerwuję u niego. im szybciej tym lepiej bo sie mogą skończyc

6
Decki / Turbo Luca ^^
« dnia: Czerwiec 25, 2007, 02:08:06 am »
Deck Name : Turbo Luca
Author : Jaskier
Description :
Deck na który wpadłem wczoraj zastanawiając sie czy nie da sie cos z tym biednym Abyssalem zrobić :D
Pomysł prosty - wychodzi Luca, zakłada Ex Nihilo i Gema, dostaje Thaumaturgię, robi swoje (czyli wystawia Abyssale, bliduje) a jak przyjdzie na niego czas to płonie i robi miejsce dla kolejnego :D
Suddeny i Direkty glownie na zaszywki i pentexy wszelkiego autoramenu.

Deck zrobiony w 5 minut przed snem, więc bardzo prosze o wszelkie rady, bo nie mam kompletnie doświadczenia z takimi kontrukcjami :) Jakich kart brakuje, czego za mało, a czego za duzo itd.

Heja! :D


Crypt [12 vampires] Capacity min: 10 max: 10 average: 10
------------------------------------------------------------

12x Luca Italicus     10 DOM FOR NEC OBT POT tha  archbishop Lasombra:4


Library [64 cards]
------------------------------------------------------------

Action [8]
  4x Ex Nihilo
  4x Govern the Unaligned

Action Modifier [20]
  2x Call of the Hungry Dead
  4x Conditioning
  8x Freak Drive
  4x Mirror Walk
  2x Shadow Play

Ally [10]
  8x Abyssal Hunter
  2x Mylan Horseed (Goblin)

Combat [4]
  4x Spiritual Intervention

Equipment [3]
  3x Soul Gem of Etrius

Event [3]
  1x FBI Special Affairs Division
  2x Unmasking, The

Master [16]
  2x Direct Intervention
  4x Minion Tap
  4x Sudden Reversal
  6x Thaumaturgy


Crafted with : Anarch Revolt Deck Builder. [Mon Jun 25 03:06:09 2007]

kurcze - aż żal, że nie mam nawet połowy potrzebnych kart :D

7
Decki / Yong-Sun superstar
« dnia: Maj 29, 2007, 10:25:34 am »
Wreszcie skusiłem się na zrobienie decka na tym patałachu :)
Składałem go w niedzielę pomiędzy jedna a drugą grą i spisywał się zadzwyczaj dobrze (gralismy 3 gry - w jednej Satyr się złozył i nie dokonczylismy, w drugiej pod koniec po wycięciu kilkunastu wampirów i turę przed konczącym blidem spłonęła mi bestia a yong-sun dostał pentexa, trzeciej też nie dokończylismy bo ciemno się zrobiło, ale byłem na dobrej drodze po wygraną).

Deck Name : Yong-Sun superstar
Author : Jaskier
Description :



Crypt [12 vampires] Capacity min: 5 max: 10 average: 8.25
------------------------------------------------------------

3x Yong-Sun, Harmonis     10 ANI OBF POT THA aus  cardinal !Nosferatu:2
3x Yong-Sun, Harmonis Adv 10 ANI OBF POT THA aus  cardinal !Nosferatu:2
3x Beast, The Leather     7  OBF POT ani cel               !Nosferatu:2
1x Kendrick               7  ANI POT aus obf      priscus  !Nosferatu:2
1x Ox, Viceroy of the     6  ANI OBF POT                   !Nosferatu:2
1x Nigel the Shunned      5  ANI POT obf                   !Nosferatu:2


Library [90 cards]
------------------------------------------------------------

Action [16]
  1x Abbot
  2x Magic of the Smith
  2x Rutor's Hand
  5*Thaumaturgical Experiment
  6xTaunt the Caged Beast

Action Modifier [3]
  3x Lost in Crowds

Action Modifier/Combat [6]
  6x Swallowed by the Night

Ally [1]
  1x Mylan Horseed (Goblin)

Combat [28]
  2x Behind You!
  2x Earthshock
  6x Immortal Grapple
  2x Pushing the Limit
  3x Taste of Vitae
  8x Torn Signpost
  5x Undead Strength

Equipment [7]
  1x Heart of Nizchetus
  2x Helicopter
  1x Ivory Bow
  2x Leather Jacket
  1x Local 1111

Master [17]
  2x Direct Intervention
  1x Fame
  1x Giant's Blood
  2x Hungry Coyote, The
  1x Information Highway
  6x Minion Tap
  1x Nosferatu Kingdom
  2x Wash
  1x Yawp Court

Reaction [11]
  4x Cats' Guidance
  2x Instinctive Reaction
  5x On the Qui Vive

Retainer [1]
  1x Raven Spy


ta wersja już po kilkakrotnych przeróbkach, także już po grach. Przede wszystkim wrzuciłem minion tapy zamiast dolek, zmieniłem kryptę (teresita i mateusz out, 3 bestia i kendrick in), wywaliłem kruki i zastapiłem je tasteami, behindami i earthshockami i kilka pomniejszych w stylu dorzucenia ivorca, drugiego magika czy wstawienia abbota zamiast drugieo kruka.
zabawa polega na tym, ze siedzimy sobie grzecznie przez wiekszośc gry z bestią i nieadwansowanym yong-sunem robiąc z tego ostatniego choinke oraz przerzucając powoli kryptę praya. przeciwników zniechęcamy spuszczaniem im wpierdolu jak zablokują lub zblidują (z nieodłącznym smurtnym wyrazem twarzy "ależ ja naprawdę nie chciałem cię pobić, wystarczyło nie fikać...". a w razie potrzeby pacyfikujemy coś po drugiej stronie stołu bestią albo inym cholerstwem z taunta.
w pierwszych grach problemem było odzyskiwanie poola, ale jakoś udawalo się mimo tych 6 w baku skutecznie się bronić 9da się z tego wyciągnąc trochę cepta. sporo rzeczy kosztuje poola, ale dodatkowa akcja z helikoptera, czy bestia z +2str i manewrem są warte takich inwestycji :)

co o tym wszystkim sądzicie? uwagi, rady, pomysły i takie tam poproszę! :)

8
Zasady / Hidden Lurker a Stone Travel
« dnia: Styczeń 09, 2007, 08:43:31 pm »
Czy po zckancelowaniu walki ze stone travel mogę zagrać lurkera?
Cytuj
Stone Travel
Type: Action Modifier
Requires: Mytherceria/Obtenebration
[obt] This vampire burns 1 blood to get +1 stealth.
[myt] +1 stealth.
[MYT] +1 stealth. If this action is blocked, this acting vampire may choose to cancel the resulting combat.


Cytuj
Hidden Lurker
Type: Action Modifier
Requires: Obfuscate
Only usable by a ready untapped vampire other than the acting minion. Only usable after a combat between the acting minion you control and a blocking minion.
[obf] Tap this vampire. This vampire enters combat with the blocking minion. The first round of this new combat, the blocking minion cannot strike.
[OBF] As above, with an optional press.

9
Turnieje / Draft w Wawie
« dnia: Styczeń 09, 2007, 04:22:10 pm »
Jako, że wszystko odnosnie storylina zostało już ustalone, mozna by zacząć dyskutowac na temat nastepnego pomysłu, jaki się pojawił w Warszawce. A jest nim właśnie Draft.

Niektórzy mają dość mocne uczulenia na samo to słowo, więc warto by było mieć czas na wyleczenie ich z tej wstydliwej przypadłości  :P
Nie mówiąc już o tym, ze załatwienie boosterów po rozsądnych cenach trochę potrwa.

Ile osób byłoby na taką odskocznie od codziennego grania chętnych? Jaki format z tych kilku(nastu) by Wam najbardziej pasował? Ile boosterków na głowę? Sama trzecia, czy tak jak jest poczatkowo planowane Trzecia+Sword of kain?

Zapraszam do dyskusji, a poniżej wrzucam wyciag z turnament rules dotycznacy draftów własnie (to dla tych bardziej leniwych i twierdzących, że draft to Zydowko (hehe :D )- masońsko - cyklistyczny spisek)


Cytuj
7. Limited Tournament Rules

The rules in this section apply to all Limited tournaments, including Sealed-Deck tournaments (sections 7.3 and 7.4) and Draft tournaments (sections 7.5, 7.6, 7.7, and 7.8).

7.1. Limited Formats

The V:EKN sanctions the following Sealed formats:

    * Sealed (standard) (see section 7.3)
    * Restricted Trade (also called Michigan Draft) (see section 7.4)

The V:EKN sanctions the following Draft formats:

    * Booster Draft (standard) (section 7.6)
    * Table Draft (also called Rochester Draft) (section 7.7)
    * Mixed Draft (also called Elder Draft) (section 7.8)

7.2. General Limited Format Rules

7.2.1. Limited Deck Composition

The minimum sizes for the library and the crypt in limited formats are determined by the number of boosters used per player. If any starters are used, the minimums are forty for the library and twelve for the crypt.

If eight or more boosters are used per player, the library minimum is forty. Otherwise, the minimum for the library is five cards per booster, and see Recursion (section 7.2.2) below for the mechanism used to increase the effective size of the library.

In all cases, the library cannot contain more than ninety cards.

If twelve or more boosters are used per player, the crypt minimum is twelve. Otherwise, the minimum for the crypt is equal to the number of booster packs used per player.

Crypts may contain vampires from any groups without any limitations based on group numbers.

Note: The rules based on number of boosters assume that each booster pack has eleven cards. When using boosters from the sets that don't have eleven cards in each booster (e.g., the original 1994 and 1995 base sets, or from the Dark Sovereigns, Ancient Hearts, or The Sabbat expansions), then calculate the effective number of 11-card-boosters by dividing the total number of cards by 11 (rounded to the nearest whole number). Use that number to find the minimum deck sizes (this section) and the number of recursions (next section).

7.2.2. Recursion

When the minimum library size is less than forty, each player gets a number of recursions based on that minimum size. (The term recursion is based on the draft format which inspired it, the Internal Recursion Draft format, also known as Swainbank Draft).

Each recursion allows the player to use a discard phase action to shuffle all the library cards in his or her ash heap back into his or her library. This can be done whether or not there are any cards left in the player's library or hand. A player is not considered to have exhausted his or her library if he or she has any recursions remaining (which means that a player cannot attempt to withdraw if he or she has any recursions left, for instance).

The number of recursions is chosen to make the effective library size (the size of the library multiplied by the number of times the player goes through the library) as close to sixty as possible. The following table shows the number of recursions each player gets based on the number of booster packs used per player.

Boosters          Minimum
Crypt          Minimum
Library          Recursions
12+       12       40       0
11       11       40       0
10       10       40       0
9       9       40       0
8       8       40       0
7       7       35       1
6       6       30       1
5       5       25       1
4       4       20       2
3       3       15       3
2       2       10       5
1       1       5       11

Note that sixty is used for the effective library size rather than forty, because players will typically want to use recursion before their hands are empty, and because some library cards may be in play area or may have been removed from the game during play (and therefore not returned to the library by recursion).

7.2.3. Limited Deck Registration

The head judge or tournament organizer may require players to record on a decklist every card they receive in a Limited tournament. Once the cards are registered, players have a limited amount of time to prepare their decks before play begins. The V:EKN recommends that organizers check a reasonable number of decks against their decklists each round.

7.2.4. Card Use - Limited Tournaments

All cards players use in Limited events must be received directly from tournament officials. Every player receives identical sealed product (same number and assortment of booster packs as every other player in the tournament), with the possible exception of preconstructed starter decks. If any preconstructed starter decks are used, they may be distributed randomly to the players. The organizer may require that players use the decks they are randomly given, or may allow the players to trade starters amongst themselves before opening any of the sealed product (starters or boosters).

Optionally, the organizer may have the players bring their own sealed product, with whatever restriction to set(s) and/or number of boosters and/or starters from each set the organizer chooses. These restrictions must be advertised well in advance of the tournament. In these cases, the players won't necessarily have identical product.

Players may use only the actual cards they receive or draft at a Limited tournament plus any additional cards specifically provided by the tournament organizer. Players may not trade or replace the cards they receive or draft at a Limited tournament with any other cards, even if the replacement is an exact copy. If a card is damaged or otherwise considered "marked," players must comply with section 7.2.5 - Abnormal Decks, Boosters, and Cards.

7.2.5. Abnormal Cards or Boosters

Players who have an abnormal number of cards in the decks or booster packs they receive must inform the head judge, who may replace the deck or booster pack at his or her discretion. If a player receives a "marked" card (section 5.4), the head judge may replace that card with a proxy card at his or her discretion. (See section 4.5 - Proxy Cards)

Neither White Wolf nor the tournament organizer guarantees any specific distribution of card rarities or frequency in a particular booster pack or deck.

7.2.6. Early Departure and Late Arrivals

Once a player in a Limited tournament has received sealed product, he or she may not withdraw from the event prior to the conclusion of first round. If a player violates this rule, he or she must return the product he or she received from the organizer, and receives a "Loss" for the round on the official tournament record and is dropped from the tournament.

Except for Sealed Deck tournaments, late arrivals (players who arrive after the drafting/trading pods have been arranged) cannot be added to the event.

7.3. Standard Sealed Deck Tournament Rules

7.3.1. Deck Construction

Before tournament play begins, each player receives an assortment of sealed product. Each player then creates a tournament deck that meets the Sealed-Deck size requirements found in the game's V:EKN Floor Rules. Players are given a set amount of time, determined by the event organizer, in which to construct their decks.

The head judge or tournament organizer may require players to record on a decklist every card they intend to play in their decks. Failure to properly record the cards being played will result in the head judge applying the appropriate provisions of the V:EKN Penalty Guidelines.

7.3.2. Sealed Deck Swap

A Standard Sealed Deck event may require participants to perform a sealed-deck swap. In a sealed deck swap, players do not play with the decks they originally receive at the event. Instead, the sealed product - as well as deck-registration sheets - are handed out to all players in the event. Players open their decks and record the contents on their deck-registration sheets. This process is called "registering a deck". A tournament official will then collect the sealed product and the corresponding deck-registration sheets. Next, 10 to 20 percent of the decks are handed back out to the players who registered them. The remainder of the decks are handed out randomly to all players who do not have a deck. It is perfectly acceptable for players to receive their original decks back at this point. This entire process is called a sealed-deck swap. Players will then construct decks from the product they have at this time.

7.4. Restricted Trade Tournament Rules

Restricted Trade (also known as Michigan Draft) follows all the rules for Standard Sealed (see section 7.3), with the following changes:

7.4.1. Preparation for Trade

Library Cards: Each player constructs a library cards as normal, except that it must contain exactly 50 cards. Each player then selects 15 cards from his or her remaining (unused) library cards; these cards form the player's trade stock.

Crypt Cards: Each player constructs an initial crypt of 10 cards. The remaining crypt cards are kept as a sideboard. After the trading phase, each player will take two vampires from his or her sideboard to put into his or her crypt, bringing the crypt size up to the standard 12 vampires (after which the sideboard is put away - the cards remaining in it cannot be used for the rest of the tournament).

7.4.2. Player Distribution

With their initial libraries, crypts, trading stock, and crypt sideboards, the players assemble randomly into trading circles (called pods) of four to five players. Pods may correspond to the Players' first round table assignments.

7.4.3. Trading Procedure

Players in a trading pod place the library cards in their trading stock faceup in front of them.

The player trading first from the cards presented on the table is called the active player. The first active player is the participant in the first seat, designated by the judge. After each successful (accepted) trade, the player to the left of the active player becomes the active player.

The active player offers a trade by selecting a faceup card in front of another player in the pod. The owner of the selected card may accept or decline the offer, with the following results:

    * Accept. The owner of the selected card selects a faceup card in front of the active player. The two selected cards are exchanged and placed facedown.
    * Decline. The owner of the selected card turns the selected card facedown where it is. The active player cannot select any other cards from the same player again this turn.

If the active player has no faceup cards, or if all other players decline to trade with the active player, then his or her turn is over and the player to his or her left becomes the new active player.

If only one player has any faceup cards, he or she turns them facedown.

Once all cards are facedown, the trading phase ends. The players then add two cards from their crypt sideboards to their crypts and shuffle their 15 trading stock cards into their libraries (bringing the libraries to 65 cards). Once all pods have finished the trading phase, regular tournament play begins.

7.5. General Draft Tournament Rules

7.5.1. Player Distribution

Players assemble randomly into drafting circles (called pods) of roughly equal size at the discretion of the tournament organizer or head judge. Pods may correspond to the Players' first round table assignments. A tournament official then distributes the booster packs to be drafted to each player in the pod.

As players draft the cards, they must place their cards in two orderly piles in front of them, one for library cards and one for crypt cards. Drafted cards may only be reviewed between the drafting of packs.

7.5.2. Draft Format

The organizer chooses the format for the draft (table draft, booster draft, etc.). The organizer may choose different formats for each sealed product, and may choose to use some of the product in a "sealed deck" format rather than drafting it. For example, the organizer may specify that players will use preconstructed starters as sealed deck and then add cards from two booster packs (per player) drafted using booster draft rules.

7.5.3. Draft Card Selection

Before the tournament begins, the head judge must announce how much time each player has to select a card. If a player fails to select a card in the time given, the pod judge issues that player a random card from the cards from which the player is selecting.

7.5.4. Deck Construction

Once drafting is complete, players are given a set amount of time, determined by the event organizer, in which to construct their decks from the cards they drafted. The decks must be constructed according to the specifications of section 7.2.1. The head judge or tournament organizer may require players to record on a decklist every card they intend to use in their decks, as well as all cards they drafted.

7.6. Booster Draft Procedure

At a signal from a tournament official, each player opens the booster pack specified by the official and counts the cards. If a player does not have the appropriate number of cards in his or her booster pack, he or she must notify the judge immediately, who will replace the pack. The player chooses one card from the booster pack, then passes the remaining cards facedown to the player on his or her left. The opened packs are passed around the drafting pod - with each player taking one card each before passing - until all cards are drafted. Once a player has removed a card from the pack, it is considered selected and may not be returned to the pack.

After each player's first pack is drafted, a tournament official will instruct players to open the next specified pack and draft in the same fashion, except that the direction of drafting is reversed. This process is repeated until all cards in all booster packs are drafted. For example, if five booster packs were being drafted, the first, third, and fifth pack would be drafted clockwise and the second and fourth pack would be drafted counterclockwise.

7.7. Table Draft (Rochester Draft) Procedure

Before the tournament begins, the head judge must announce how much time each player has to select a card. If a player fails to select a card in the time given, the pod judge issues that player the "oldest" card still remaining from the booster pack.

Example: The pod players each lay out cards two cards from his or her booster pack. The cards can be considered to be in chronological order (1-10), where 1 is the first card placed on the table by the player who will draft first and 10 is the last card placed on the table by the player who will draft fifth. If a player fails to draft in a timely manner, the cards on the table are examined by the pod judge and the "oldest" card on the table (not yet drafted) is given to the player.

During a Table Draft, players must always display the most recent card they drafted from the current set faceup. When all cards are drafted from the current set, players may move their cards from that pack to any position.

7.7.1. Table Draft Preparation

At a signal from a tournament official, each player opens the booster pack specified by the official and counts the cards facedown. If a player does not have the appropriate number of cards in his or her booster pack, he or she must notify the judge immediately, who will replace the pack. After counting the cards facedown to make sure the pack is correct, players then move all vampire (crypt) cards to the top of the pack facedown.

Note: some packs may have a different number of crypt cards than others.

Players then place their opened packs facedown on the table in front of them. At a signal from the pod judge, players place the top two cards from their booster pack faceup on the table. Players are given twenty seconds to review the cards before drafting begins.

7.7.2. Table Draft Active Player Rotation

The player drafting first from the cards presented on the table is called the active player. The first active player is the participant in the first seat, designated by the judge. After all cards on the table have been drafted, the player to the left of the active player becomes the active player for the next set of cards.

7.7.3. Table Draft Order

The draft order moves in a horseshoe pattern, beginning with the active player, continuing around the table to the last participant in the pod group who has not yet drafted a card. The last player in the group selects two cards, instead of one, and the drafting continues in reverse order, moving back to the player who began the drafting (the first person who drafted from the set). After all cards are drafted (with each player having two cards from the current set), the table judge prepares for the next booster-pack draft.

Example: Five players are seated around a table. They are numbered 1-2-3-4-5 in a clockwise order. The active player is Player 1. Each player opens and counts his or her booster pack (facedown) and moves the crypt cards to the top. Then each player places the top two cards from his or her booster faceup in the center of the table. After the twenty-second review period has expired, the draft order is as follows:

Player 1 - card 1
Player 2 - card 2
Player 3 - card 3
Player 4 - card 4
Player 5 - card 5
Player 5 - card 6
Player 4 - card 7
Player 3 - card 8
Player 2 - card 9
Player 1 - card 10

Player 2 would become the active player for the next set of cards, drafting first.

7.8. Mixed Draft (Elder Draft) Procedure

For mixed draft, the players in each pod open all of the packs/starters that they received from the tournament officials, counting the cards in each facedown to verify that each pack or starter is complete, and then separating the crypt cards from the library cards (both facedown). If a player does not have the appropriate number of cards in his or her booster pack or deck, he or she must notify the judge immediately, who will replace the pack or deck.

After the cards are counted and split into crypt and library piles (two piles per player), the library cards are set aside and the crypt cards are drafted according to the Table Draft procedure (see section 7.7).

After all crypt cards have been drafted, the crypt cards are set aside and the library cards are split into piles. The size of the piles is specified by the tournament organizer. Each pile is then treated as a separate booster, and the cards are drafted according to the Booster Draft procedure (see section 7.6).


Szalom!

10
Turnieje / Zdjęcia!
« dnia: Styczeń 08, 2007, 09:51:37 pm »
Anathemy, anathemami, ciotowatość ciotowatoscią, ale zdjęcia moglibyście na rapida wrzucic panowie!

11
Zasady / Drawing vs. snajpera
« dnia: Listopad 06, 2006, 07:12:13 pm »
czy wampir blokujący ze snajpera może ustalić zasięg, gdy acting rzuca drawinga?
Cytuj
Sniper Rifle
Type: Equipment
Cost: 2 pool
Weapon, gun.
2R damage each strike. Only usable at long range. If the bearer blocks an action, he or she may set the range for the first round of combat to long; if he or she does so, skip the determine range step that round, and the bearer's initial strike that round must be with this weapon.

Cytuj
Drawing Out the Beast
Type: Combat
Requires: Animalism
Only usable before range is determined on the first round. Frenzy.
[ani] During this combat, opposing vampire gets +1 strength, but he or she cannot use maneuvers to maneuver to long range, cannot use presses to end combat and cannot use equipment. A vampire may play only 1 Drawing Out the Beast each combat.
[ANI] As above, and the opposing vampire takes 1 damage during the press step each round. This damage cannot be prevented.

12
Decki / Bojowi kiasydzi - podejście pierwsze
« dnia: Kwiecień 12, 2006, 12:50:53 pm »
staram się własnie złorzyć Kiasydów w wersji szturmowej. Oto wersja startowa - proszę o opinie, rady, spostrzeżenia.


Crypt [12 vampires] Capacity min: 5 max: 8 average: 6.67
------------------------------------------------------------

4x Omme Enberbenight      7  MYT OBT cel dom      priscus Kiasyd:4
3x Roderick Phillips      7  DOM MYT cel obt tha          Kiasyd:4
3x Dame Hollerton         5  DOM OBT myt                  Kiasyd:4
2x Pherydima              8  DOM MYT NEC obt pot  bishop  Kiasyd:4


Library [90 cards]
------------------------------------------------------------

Action [11]
  4x Black Metamorphosis
  2x Riddle Phantastique
  4x Scouting Mission
  1x Song of Pan

Action Modifier [3]
  3x Foreshadowing Destruction

Action Modifier/Combat [8]
  8x Fae Contortion

Combat [26]
  3x Ahriman's Demesne
  9x Arms of the Abyss
  10x Earth Swords
  2x Entombment
  2x Thoughts Betrayed

Equipment [4]
  2x IR Goggles
  2x Sport Bike

Master [16]
  4x Blood Doll
  1x Fame
  1x KRCG News Radio
  3x Obtenebration
  4x Perfectionist
  1x Rumor Mill, Tabloid Newspaper, The
  1x Spontaneous Power
  1x Tension in the Ranks

Reaction [16]
  3x Covincraft
  2x Deflection
  6x Eyes of the Night
  1x Kindred Coercion
  4x Wake with Evening's Freshness

Reaction/Action Modifier [6]
  6x Aura Absorption


13
Zasady / rev. of wrath + IotSF/Concordance
« dnia: Marzec 21, 2006, 09:05:56 pm »
Czy revelation of wrath działa zgodnie z wersją na agravy gdy otrzymujący je wampierz jest pod wpływem IotSF superior, albo Concordance inferior?


Cytuj
Revelation of Wrath
Type: Combat
Requires: Serpentis
[ser] Only usable at the end of a round in which the opposing minion inflicted more than 1 damage or any aggravated damage (even if the damage is prevented). Put a corruption counter on the opposing minion. A vampire can play only one Revelation of Wrath each round.
[SER] As above, and place an additional corruption counter if the opposing minion inflicted more than 2 damage or more than 1 aggravated damage this round.

Cytuj
Ignore the Searing Flames
Type: Combat
Requires: Daimoinon/Serpentis
[ser] This vampire treats all aggravated damage from the opposing minion's strike as normal damage. Only usable when the opposing minion inflicts aggravated damage on this vampire.
[dai] Prevent all aggravated damage from the opposing minion's strike.
[DAI] This vampire burns 1 blood to be immune to aggravated damage for the remainder of the round.
Cytuj
Concordance
Type: Action
Requires: Daimoinon/Serpentis
Cost: 1 blood
+1 stealth action.
[ser] (D) Bleed. If more than 1 pool is bled with this action, ignore the excess.
[dai] Requires an infernal vampire. Put this card on the acting vampire. This vampire treats aggravated damage as normal damage and has +1 strength and -1 stealth.
[DAI] As [dai] above, and this vampire has flight. During your influence phase, this vampire may burn 1 blood to untap.


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