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Autor Wątek: Sword of Caine - SPOILER  (Przeczytany 28095 razy)

Pudel

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Sword of Caine - SPOILER
« dnia: Marca 12, 2007, 06:15:33 pm »

CRYPT:
Abomination:
Zubeida
Abomination
Capacity 8
Group 5
for ser OBF PRE PRO
Sabbat. Black Hand: Zubieda gets +1 bleed when bleeding a Metuselah who controls no ready vampire with capacity above 6. Scarce. Sterile

Assamite:
Nizzam al-Latif
Assamite
Capacity 9
Group 5
dem ANI CEL OBF QUI
Sabbat. Black Hand: Damage from Nizzam's hand strikes is aggravated. (The Blood Curse does not affect Nizzam.)

!Brujah
Fairuza
Brujah antitribu
Capacity 4
Group 5
CEL pre
Sabbat: Fairuza may burn 1 blood or life from a minion controlled by your prey as a (D) action. She gets -1 bleed when bleeding a Methuselah who controls a ready minion.

Gatjil Munyarryun
Brujah antitribu
Capacity 5
Group 5
POT pre obt cel
Sabbat. Black Hand.

!Gangrel:
Rashid Stockton
Gangrel antitribu
Capacity 4
Group 5
vic obf cel
Sabbat. Black Hand.

Shaggydog
Gangrel
Capacity 7
Group 5
ani obf qui FOR PRO
Sabbat. Black Hand: Shaggydog gets an optional press on the first round of combat.

Lasombra:
Saul Meira
Lasombra
Capacity 8
Group 5
POT OBT DOM CHI
Sabbat. Black Hand: Saul may burn a blood during your discard phase to untap another ready Black Hand vampire.

Appius Claudius Corvus
Lasombra
Capacity 10
Group 5
DOM OBT POT cel nec
Sabbat. Black Hand. Seraph: +1 stealth.

!Malkavian:
Hagar Stone
Malkavian antitribu
Capacity 6
Group 5
obf AUS DEM
Sabbat. Black Hand: While Hagar is ready, you have +1 hand size. WHile Hagar is untapped, do not replace cards you play on your turn until Hagar taps or your turn ends.

Marge Khan
Malkavian antitribu
Capacity 7
Group 5
POT OBF DEM for aus
Sabbat. Black Hand.

!Nosferatu:
Lubomira Hradok
Nosferatu antitribu
Capacity 3
Group 5
OBF
Sabbat. Black Hand: If Lubomira successfully bleeds a Methuselah who controls a ready titled vampire, she does not untap as normal during her untap phase.

Nails
Nosferatu antitribu
Capacity 5
Group 4
POT pro obf ani
Sabbat. Black Hand.

!Toreador:
Arianne, The Conqueror
Toreador antitribu
Capacity 7
Group 5
PRE DOM CEL aus
Sabbat: On any round after the first, Arianne may strike to end combat and inflict 1 damage on the opposing minion after combat ends.

Ondine "Boudicca" Sinclair
Toreador Antitribu
Capacity 9
Group 5
PRO PRE CEL AUS obt
Sabbat. Black Hand: While you have the Edge, Ondine gets +1 stealth when bleeding. +1 strength.

!Tremere:
Carmen
Tremere Antitribu
Capacity 5
Group 5
THA dom aus
Sabbat. Black Hand: Non-Camarilla vampires you control get +1 stealth on equip actions.

Ash Harrison
Tremere antitribu
Capacity 7
Group 5
THA AUS dom cel
Sabbat. Black Hand: Once each round, if the range is long, Ash may strike for 1R aggravated damage.

Tzimisce:
Dr. Morrow, the Skin Doctor
Tzimisce
Capacity 5
Group 5
for AUS VIC
Sabbat. Black Hand. Morrow may put a graft counter on an ally as a D action. An ally with a graft counter has -1 stealth.

Stephen Bateson
Tzimisce
Capacity 6
Group 5
ani aus tha vic
Sabbat: Stephen gets +1 bleed when bleeding a Methuselah who controls a ready Tremere. +1 stealth.

!Ventrue:
Elimelech the Twice-Damned
Ventrue antribu
Capacity 11
Group 5
pro AUS DEM DOM FOR OBF
Sabbat. Black Hand. Seraph: Elimelech strikes with first strike. +1 bleed. +1 strength.

Kestrelle Hayes
Ventrue antribu
Capacity 6
Group 4
dom for obt AUS
Sabbat. Black Hand. Kestrelle gets +1 stealth on (D) actions directed at a Methuselah who doesn't control a ready Sabbat vampire.

LIBRARY:

Biothaumaturgic Experiment
1 pool
+1 stealth action.
tha: Employ an animal retainer from your hand (ignore requirements; pay cost as normal).
THA: Put this card on a minion you control. The minion with this card gets an optional maneuver each combat and +1 strength.
DRAFT: tha as tha above, but employ any retainer from your hand or library.

Black Hand Emissary
1 pool
+1 stealth action. Requires a ready Seraph. Unique.
Put this card on a ready Black Hand vampire. This Black Hand vampire gets X additional votes, where X is the number of ready Black Hand vampires you control. Any Seraph may move this card to a ready Black Hand vampire as +1 stealth D action, directed at the controller of this card.

Blind Spot
Master.
Choose a vampire you control and an ally or younger vampire controlledby your prey. While the first chosen vampire is acting this turn, theother chosen minion cannot block or play reaction cards.

Cadet
Master. Triffle.
Put this card on a Sabbat vampire in your uncontrolled region who is not Black Hand. While this Sabbat vampire is controlled, he or she is Black Hand. This card remains in play, even when the vampire is in the uncontrolled region. A minion may have only one Cadet.

Census Taker
Master.
1 pool
Unique master. Put this card on a ready Black Hand vampire. During an action, this Black Hand can tap to give any other Sabbat vampire +1 bleed or 2 additional votes for the current action. During an action, this Black Hand vampire can tap to give any other Black Hand vampire +1 intercept.

Cloak of Blood
Requires a ready vampire with capacity above 5 who can commit a diablerie.
(D) Diablerize a vampire in torpor, and this vampire may gain one level of a Discipline the victim had. In the resulting blood hunt referendum, this vampire gets an additional 2 votes.

Drink the Blood of Ahriman
Lasombra
+1 stealth action.
Put this card on this acting Lasombra. The Lasombra with this card has +1 strength and burns one less blood when playing cards that require Obtenebration. During your untap phase, this Lasombra burns 1 blood or this card is burned. Burn this card if any ranged aggravated damage is done to this vampire, even if it is prevented.

Drop Point Network
Master.
1 pool
Requires a ready Black Hand vampire.
Remove 7 cards in your ash heap from the game to search your library for a minion card. Show it to all players and move it to your hand. Discard afterward.
DRAFT: As above, but remove only 3 cards.

Eccentric Billionaire
!Toreador
3 pool
Mortal with 1 life, 0 strength, 2 bleed.
Billionaire may tap to reduce the cost of an equipment or location you or any of your minions play by 1 pool. Only one bilionaire may be used to reduce the cost of a given card.

Empowering the Puppet King
1 blood
Only usable by a ready, untapped vampire other than the acting minion you control. After playing this card, you cannot play another action modifier to further increase the bleed for this action.
dom: The acting minion gets +1 bleed
DOM: As above, but usable by a tapped vampire.

Enrage
+1 stealth action. Frenzy.
pre: Put this card on a vampire you control. This vampire has +1 strength and may enter combat with another minion as a (D) action. Burn this card at the end of this turn.
PRE: Put this card on any vampire. This vampire must burn 2 blood to attempt any action except for hunting and actions to enter combat. Burn this card after resolving this vampire's acion.

Epiphany
+2 stealth action. Requires an unmerged base vampire.
Untap this acting vampire and search your crypt, uncontrolled region, or ash heap for his or her advanced version to move to him or her. Shuffle your crypt afterward.
DRAFT: Gain 2 blood. Usable by any vampire (base, advanced or merged).

Follow the Blood
Requires a Black Hand vampire.
Only usable when a hunt action is successful, after resolution.
This Black Hand vampire untaps and enters combat with the acting vampire.  This reacting vampire gets an optional maneuver or press in that combat.

Forced Vigilance
1 blood
for: Only usable by a tapped vampire immediately after he or she blocks (play after combat, if any). Untap this reacting vampire.
FOR: Only usable by a tapped vampire during a (D) action directed against you (or something you control). Untap this vampire.
DRAFT: Reduce a bleed against you by 2.

Framing an Ancient Grudge
Ventrue antitribu
Master.
Choose a prince or primogen, or burn 3 pool to choose a justicar. the chosen vampire loses his or her title.
DRAFT: Ventrue antitribu As above, but pay 1 pool to choose any titled vampire.

Guarded Rubrics
1 pool.
Unique equipment. Requires a ready Black Hand vampire.
The vampire with this equipment may bleed at +2 bleed as a (D) action that costs 1 blood. While bearer is ready, Gehenna cards cost an additional pool to play.

Hand Contract
Master. Contract. Trifle.
Put this card on any ready minion and choose a Black Hand vampire. That Black Hand vampire may enter combat with the minion with this card as a +1 stealth (D) action unless they are controlled by the same Methuselah.

Joseph Pander.
Unique Master.
Put his card in play. Tap and burn 1 pool to cause a D action against a Pander you control to fail. During your master phase, choose a Pander. Once this turn, that Pander may enter combat with any minion as a D action. Any Sabbat vampire may
burn this card as a D action.

Liquefy the Mortal Coil
 2 blood
vic: Strike: Burn the opposing ally or burn 3 blood from the opposingyounger vampire. If the opposing vampire has no blood after strikeresolution, combat ends.
VIC: Play before range is determinad in combat with a younger vampire. This vampire cannot strike this round. As his or her initial strike next round this vampire may strike to diablerize the opposing younger vampire.

Mantle of the Bestial Majesty
1 blood
pro: +1 stealth action. The acting vampire untaps. Until his or her next untap phase damage from this vampire's hand strikes is aggravated.
PRO: As above, and this vampire gets +1 strength until his or her next untap phase.

Mustajib
+1 stealth action. Requires a ready Black Hand vampire.
Put this card on a younger non-Black Hand Sabbat vampire who has performed a successful action this turn, and untap that vampire. The Sabbat vampire with this card is Black Hand.

Nocturn
1 blood
Demon with 1 life, 1 strength, 1 bleed.
obt: Move nocturn to the ready region when recruited. If this is the first recruit action the acting vampire successfully performs this turn, he or she untaps. Nocturn can play non-ally cards that require basic Obtenebration as a vampire. Burn Nocturn during your untap phase.
OBT: As above, and this vampire may perform this action again this turn, whith the cost increased by 1 blood.

Notorious Brutality
1 blood
Requires a Sabbat vampire with capacity above 7. Only usable as the action is announced.
Non-infernal vampires with capacity less than 6 cannot block this action.
DRAFT: As above, but usable by a Sabbat vampire with capacity above 5.

Praetorian Backer
1 pool
+1 stealth action. Requires a ready Seraph. Unique. Title.
Put this card on a non-Black Hand Sabbat vampire whith capacity above 6 to represent the title of cardinal. Burn this card if you do not control a ready Seraph (or if this vampire otherwise loses the title).

Prison of the mind
3 blood
dem: +1 stealth action. (D) burn an ally or retainer.
DEM: (D) Put this card on a vampire. This vampire has -1 stealth and -2 intercept. Any vampire(s) can burn this card whith three +1 stealth actions. A vampire can have only one prison of the mind.

Psychic Assault
aus: Strike: 1R damage. Any effect which would make damage from this strike aggravated leaves the damage normal instead. If this vampire is Black Hand, the damage from this strike is unpreventable.
AUS: As above, but for 2R damage.

Ruins of Ceoris
Equipment
Tremere antitribu, no cost
This equipment card represents a unique location and does not count as equipment while in play.
The Tremere antitribu with this location gets an optional maneuver or press each combat.

Sanguinary Wind
cel: Only usable before strikes are chosen. This vampire's strikes may not be dodged this round.
CEL: As above, but usable after strikes have been chosen.
DRAFT: cel: Additional strike.

Seraph's Second
Action Modifier
Requires a ready Seraph. Only usable when a non-Seraph Black Hand vampire is acting, after resolution.
Untap the acting Black Hand vampire. A Seraph may play only one Seraph's Second each turn.

Tattoo Signal
Action. Burn Option.
+ 1 stealth action. Requires a Seraph.
Put this card on the acting Seraph. This ready Seraph may tap this card to untap another Black Hand vampire. A vampire may only have one Tattoo Signal.

Taunt the Caged Beast
ani: (D) enter combat with any vampire, whith an optional maneuver in that combat.
ANI: Choose a vampire controlled by your predator and by your prey (not usable when only one other Methuselah is in the  game). The chosen vampires enter combat. If only one is ready at the end of combat, he or she gains 4 blood.

Touch of Pain
1 blood
Only usable when a bleed against you is successful or a referendum passes. Play after resolution.
pot: This vampire inflicts 1 damage on the acting minion. Only one Touch of Pain can be played each action.
POT: As above, but for 2 damage.
draft: vic: as pot above

Tribunal Judgment
Requires a Sabbat vampire.
Choose a vampire who cast any votes in the most recent referendum (must be since your last turn). Successful referendum means that vampire takes X damage, where X is the number of votes he or she cast in that previous referendum.

Trophy: Chosen
Master.
When this card is moved to a vampire, that vampire gains 4 blood, becomes sabbat and untaps or that vampire can choose to burn this card instead. The vampire with this card is Black Hand. If he or she was already Black Hand when receiving this card, he or she is Seraph.
Draft: (Master, not a Trophy)
Add 2 blood to a Black Hand vampire.

Truth in Ink
Requires a Black Hand vampire.
Only usable wihen a vampire who is not Black Hand is bleeding you. Reduce the bleed amount by 2.

The Uncoiling
Event
Do not replace as long as this card is in play.
During your discard phase, burn one other event at random. ANy other Methuselah may use a discard phase action and burn X pool to burn this card, where X is the number of the other events in play.

Unexpected Coalition
Action Modifier/Reaction
Brujah Antitribu
Only usable during a referendum.
Each ready Brujah antitribu gets an additional vote this referendum. When tallying votes, if any Brujah antitribu cast any votes in opposition to this Brujah antitribu's votes (or if this Brujah antitribu abstains), none of the additional votes from this card are counted.

Veil the Legions
obf: Only usable by a ready, untapped vampire other than tha acting minion you control. The acting minion gets +1 stealth. Only one Veil the Legions may be played each action.
OBF: As above, and this vampire may burn X additional blood to give +1 stealth to the next X actions your minions perform this turn. Only one Veil the Legions can be played at superior each turn.

Vermin Channel
!Nosferatu
1 blood
+3 stealth action.
(D) Bleed.

Watchtower: The Wolves Feed
Master. Burn option.
1 pool
Master: watchtower. Requires at least one gehenna card in play and a ready Seraph.
Black Hand vampires get +1 stealth and may strike for 2R damage. A ready Black Hand vampire you control may tap to cancel a Gehenna card as it is played. During your untap phase, burn X pool or burn this card, where X is the number of gehenna cards in play (minimum of 1). Burn this card if another watchtower enters play.

SKANY:
KRYPTA:
http://i6.photobucket.com/albums/y211/pudel/soc1.jpg
http://i6.photobucket.com/albums/y211/pudel/soc2.jpg
http://i6.photobucket.com/albums/y211/pudel/soc3.jpg

LIBRARY:
COMMONY:
http://i6.photobucket.com/albums/y211/pudel/biothau_exp.jpg
http://i6.photobucket.com/albums/y211/pudel/blind_spot_150dpi_kontr60.jpg
http://i6.photobucket.com/albums/y211/pudel/cadet.jpg
http://i6.photobucket.com/albums/y211/pudel/ecc_billio.jpg
http://i6.photobucket.com/albums/y211/pudel/emp_puppet_king.jpg
http://i6.photobucket.com/albums/y211/pudel/enrage.jpg
http://i6.photobucket.com/albums/y211/pudel/forced_vigilance.jpg
http://i6.photobucket.com/albums/y211/pudel/hand_contract.jpg
http://i6.photobucket.com/albums/y211/pudel/mustajib.jpg
http://i6.photobucket.com/albums/y211/pudel/nocturn.jpg
http://vtes.pl/pics/soc/notoriousbrutality.jpg
http://i6.photobucket.com/albums/y211/pudel/psychic_assault.jpg
http://i6.photobucket.com/albums/y211/pudel/sang_wind.jpg
http://i6.photobucket.com/albums/y211/pudel/tattoo_signal.jpg
http://i6.photobucket.com/albums/y211/pudel/taunt_the_caged_beast.jpg
http://i6.photobucket.com/albums/y211/pudel/touch_of_pain.jpg
http://i6.photobucket.com/albums/y211/pudel/truth_in_ink.jpg
http://i6.photobucket.com/albums/y211/pudel/unexp_coali.jpg
http://i6.photobucket.com/albums/y211/pudel/veil_the_legions.jpg
http://i6.photobucket.com/albums/y211/pudel/vermin_channel.jpg

RARY:
Black Hand Emissary - brak
http://i6.photobucket.com/albums/y211/pudel/census_taker.jpg
http://i6.photobucket.com/albums/y211/pudel/z_cloak_of_blood.jpg
http://i6.photobucket.com/albums/y211/pudel/z_drink_bl_ahriman.jpg
http://i6.photobucket.com/albums/y211/pudel/z_drop_point_network.jpg
http://i6.photobucket.com/albums/y211/pudel/z_epiphany.jpg
http://vtes.pl/pics/soc/followtheblood.jpg
http://i6.photobucket.com/albums/y211/pudel/z_framing_anc_gru.jpg
http://i6.photobucket.com/albums/y211/pudel/z_guarded_rubrics.jpg
http://vtes.pl/pics/soc/josephpander.jpg
http://i6.photobucket.com/albums/y211/pudel/z_liquefy_the_mortal_coil.jpg
http://i6.photobucket.com/albums/y211/pudel/z_mantle_bestial_majesty.jpg
http://i6.photobucket.com/albums/y211/pudel/z_praetorian_backer.jpg
http://i9.ebayimg.com/06/i/000/92/7b/ee49_1.JPG
http://vtes.pl/pics/soc/ruinsofceoris.jpg
http://i6.photobucket.com/albums/y211/pudel/z_seraphs_second.jpg
http://vtes.pl/pics/soc/tribunaljudgment.jpg
http://vtes.pl/pics/soc/trophychosen.jpg
http://i6.photobucket.com/albums/y211/pudel/z_uncoiling.jpg
http://i6.photobucket.com/albums/y211/pudel/z_watchtower_wolves.jpg
« Ostatnia zmiana: Marca 17, 2007, 12:26:55 am wysłana przez Pudel »
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Cytat: zasłyszane
oczywiście nie ma nic złego w graniu dla przyjemności, sam zagrałem dwie takie gry w 2007

Sprzedaję single - wyślij swój want przez PM/maila/fb.
Selling VTES singles - pm/mail/fb me your wantlist. Paypal accepted.

ZaraZ

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Odp: Sword of Caine - SPOILER
« Odpowiedź #1 dnia: Marca 12, 2007, 07:33:36 pm »

Ash Harrison
!Tre
cel dom AUS THA
G:5
Cap:7
Sabbat. Black Hand: Once each round, if the range is long, Ash may strike for 1R aggravated damage.

Nie wiem jak wam, ale mnie się ten wampir podoba :twisted:
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"Make it personal. . ."

Quellcrist Falconer
Things I Should Have Learnt By Now Vol II

ThorR

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Odp: Sword of Caine - SPOILER
« Odpowiedź #2 dnia: Marca 12, 2007, 08:11:21 pm »

Ash Harrison
!Tre
cel dom AUS THA
G:5
Cap:7
Sabbat. Black Hand: Once each round, if the range is long, Ash may strike for 1R aggravated damage.

Nie wiem jak wam, ale mnie się ten wampir podoba :twisted:
A ktos mowil, ze Gangrele sa przegiete
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ThorR
Gangrel Elder of Wrocław

"No army may enter that land
That is protected by polish hand"

mirumo

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Odp: Sword of Caine - SPOILER
« Odpowiedź #3 dnia: Marca 12, 2007, 09:27:10 pm »

Zdecydowanie jest to jeden z lepszych wampirów w tym dodatku, szczegolnie ze wyszedl jeszcze fajny ekwipunek dajacy manewr.
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Pudel

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Odp: Sword of Caine - SPOILER
« Odpowiedź #4 dnia: Marca 12, 2007, 10:15:09 pm »

Spoiler jest juz kompletny. :)
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Cytat: zasłyszane
oczywiście nie ma nic złego w graniu dla przyjemności, sam zagrałem dwie takie gry w 2007

Sprzedaję single - wyślij swój want przez PM/maila/fb.
Selling VTES singles - pm/mail/fb me your wantlist. Paypal accepted.

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Odp: Sword of Caine - SPOILER
« Odpowiedź #5 dnia: Marca 13, 2007, 09:14:03 am »

Ash Harrison
!Tre
cel dom AUS THA
G:5
Cap:7
Sabbat. Black Hand: Once each round, if the range is long, Ash may strike for 1R aggravated damage.

Nie wiem jak wam, ale mnie się ten wampir podoba :twisted:

Taki aggraveted hand damage antitribu.. heh. W mało kombatowym środowisku pewnie może porządzić (ma AUS), w więcej kombatowym inferior celerka to za mało trochę chyba. I nie, nie nazwałbym go przegiętym.;) A w każdym bądź razie nie bardziej niż wampiry z hand aggravated damage (one sobie mogą nawet zmodyfikować/zwiększyć damage, on już nie).

Y.
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Odp: Sword of Caine - SPOILER
« Odpowiedź #6 dnia: Marca 13, 2007, 09:21:31 am »

Poza tym o daleki się trzeba starać, a bliski jest z wyjścia.
Więc taka Janey Pickman bije go na głowę, a jest tylko 6-capem, jeśli już o Gangrelach mowa.
Nie mówiąc o tym że jego trochę trudniej na nogach utrzymać, bo ni fortka ni pro nie posiada.
Więc tak, nadal twierdzę jak twierdziłem ;)
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"Make it personal. . ."

Quellcrist Falconer
Things I Should Have Learnt By Now Vol II

Yosar

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Odp: Sword of Caine - SPOILER
« Odpowiedź #7 dnia: Marca 13, 2007, 09:35:34 am »

Appius Claudius Corvus
Lasombra
Capacity 10
Group 5
DOM OBT POT cel nec
Sabbat. Black Hand. Seraph: +1 stealth.

Nie jestem specjalnym fanem Lasombra, klan już jest silny i bez tego, ale ten gość wygląda na solidnie undercosted. Ma 10 pkt w dyscyplinach i zdolności. Przy Spider-Killerze (też 10-tka, +1 stealth) wygląda ciutkę słabawo. Brak mu gdzieś 2 pkt. Status Serapha przeważnie liczył się za max 0.5pkt, tym bardziej że jego dodatkowe dyscypliny do killerskich też nie należą. Przy Elimelechu wygląda naprawdę biednie. No chyba, że uznali że 2-óch seraphów dla Lasombra to i tak przegięcie (bo i jest). Tylko po co go w takim razie wypuszczają zamiast jakiegoś przyzwoitego zwykłego Lasombra.

Saul Meira
Lasombra
Capacity 8
Group 5
POT OBT DOM CHI
Sabbat. Black Hand: Saul may burn a blood during your discard phase to untap another ready Black Hand vampire.

Ten ma za to wbudowany Watchtower:Four Ride Forth. Może tak wyrównali straty. Prawie jak Moncada tylko nie musi być nawet ready, ale płaci.

Y.
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Odp: Sword of Caine - SPOILER
« Odpowiedź #8 dnia: Marca 13, 2007, 10:56:09 am »

To nec u Appiusa kusi żeby kombinowac go z nocturnem, nowym ally... ale niestety jest to tylko inferior :/
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Odp: Sword of Caine - SPOILER
« Odpowiedź #9 dnia: Marca 13, 2007, 12:40:00 pm »

banjoko jest bodajze z 3 grupy, appius z piatej, wiec lasombra nie ma dwoch seraphow
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Odp: Sword of Caine - SPOILER
« Odpowiedź #10 dnia: Marca 13, 2007, 05:42:46 pm »

ciekawe są karty na ani, pot i tha
pierwsze to naprawdę ciekawe wejście w combat (pomysł z odzyskiwaniem krwii bardzo zacny)
drugie kosztuje niestety krew, ale bezkarne wbicie w torpor kogoś za bleeda, albo głosowanie wyglada kusząco, zwłszcza gdy nie bardzo mamy jak blokować. furory pewnie nie zrobi, ale zastosowanie chyba znajdzie
bio-ekwipunek tez wygląda zachęcająco. podstawowe zastosowanie to z pewnoscią Uta, ale znajdzie się pewnie x innych (że tylko gargulce wymienię)
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Odp: Sword of Caine - SPOILER
« Odpowiedź #11 dnia: Marca 13, 2007, 07:16:46 pm »

Sanguinary Wind tez calkiem wypasiony IMHO, bardzo ladne.
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Odp: Sword of Caine - SPOILER
« Odpowiedź #12 dnia: Marca 13, 2007, 07:59:27 pm »

sanguinary wind Oo to może o inną kartę idzie bo jeśli o tą przez którą nie mozesz dodgować i tyle, to wykorzystanie jej jako papier toaletowy byłoby nadmierną gloryfikacją=]
ale nie powiem są fajne vampiry i sporo ciekawych kart=]
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sorry andrzej=]

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Odp: Sword of Caine - SPOILER
« Odpowiedź #13 dnia: Marca 13, 2007, 08:00:58 pm »

banjoko jest bodajze z 3 grupy, appius z piatej, wiec lasombra nie ma dwoch seraphow

Dude mają 2 seraphów nikt nie mówił że w tej samej grupie :P
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Odp: Sword of Caine - SPOILER
« Odpowiedź #14 dnia: Marca 13, 2007, 09:03:14 pm »

Dodalem w pierwszym poscie skany wampirow. Jak ktos jeszcze nie widzial to zachecam, bo niektore obrazki sa naprawde przednie. :)
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oczywiście nie ma nic złego w graniu dla przyjemności, sam zagrałem dwie takie gry w 2007

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