Library:
MasterAgent of PowerMaster. Discipline. Trifle. Unique.
Put this card on a vampire you control and choose a Discipline. This vampire gains 1 level of that Discipline. Burn this card during your discard phase.
DRAFT: As above, but this card not unique and is not burned during your discard phase.
Black ThroneMaster: unique location
Assamite, 1 Pool
Tap during a referendum to gain 2 votes. Tap when a minion with a contract leaves the ready region (only usable if an Assamite you control had been chosen for that contract) to gain 1 pool.
Burden The MindMaster. 1 pool.
Put this card on any minion. While it is not this minion's turn, using an effect to untap this minion or to allow this minion to block as if untapped costs an additional pool. This minion can burn this card and untap as a (D) action.
Cave of ApplesMaster
Followers of Set, Cost: 3 pool
Master: unique location
Every Follower of Set may put corruption counter to a younger vampire as (D) action. Take control of the minion if the number of counters are greater or equal the vampire's capacity.
Community JusticeAssamite. Master: out-of-turn.
Put this card in play when a bleed against you is succesful : it becomes a unique location. When you are succesfuly bled by a minion, you may pay a pool and chose a ready independant assamite you control. This vampire taps to enters combat with the acting minion after the bleed is resolved.
The Eternals of SiriusMaster. 4 pool
Gain 5 pool if you have a ready Follower of Set, or move 5 blood from the blood bank to a Follower of Set with a capacity above 8 in your
uncontrolled region.
[DRAFT]: Move 5 blood to any vampire in your uncontrolled region.
Therbold RealtyMaster. Unique location.
Locations you play cost 1 less blood or pool.
Trophy: LibraryMaster,Trophy
The controller of this vampire gets +2 hand size. a vampire may have no more than 2 Trophy: Libraries.
Trophy: No QuestionsMaster
Put 2 counters on this card. When the vampire with this card announces an action, he may burn counter to make the action unblockable. Burn when no counters on this card.
VesselMaster. Trifle. 1 pool
Put this card on a vampire, and you may burn a Blood Doll in play (if any). During this vampire's controller's untap phase, he or she may move 1 blood from this vampire to his or her pool or from his or her pool to this
vampire.
ActionBlithe AcceptanceAction. 1 blood
obf: Put this card on the acting vampire. This vampire gets +1 stealth. Burn this card if this vampire enters combat. A vampire can only have 1 Blithe Acceptance.
OBF: As above, but this vampire can burn 1 blood when he enters combat instead of burning this card.
Bloodlust+1 stealth action. Frenzy. X blood
pre: Choose x minons and put this card in play. Each choosen minion gets an optional press each combat and may enter combat with any
minion as a D action. burn this card at the end of the turn.
PRE: As above, but choose x+1 minons
Dream WorldAction
pre: (D) Bleed at +1 bleed.
PRE: +1 stealth action. Each of your minions gets +1 bleed for the remainder of the turn or until a bleed action is blocked. Only one Dream World can be played at superior each turn.
Haquim's Law: Leadership, TheAction. Assamite.
+1 Stealth Action.
Every player who control oldest ready Assamite gain 2 pool.
Khazar's Diary (Endless Night)Action. Giovanni. +1 stealth
Put the Diary in play, or add a counter to one in play.
When a unique minion in play is burned, add another counter. While this card has seven or more counters, Giovanni get NEC and may
take a +1 stealth action to put a minion from any ash heap into play to represent a wraith ally with 2 life, 0 strength, 1 bleed and +1 stealth.
DRAFT: nec Hunt for +2 blood.
LossAction. 1 Blood
qui:(D) Burn an equipment or location on minion controlled by your predator or prey.
QUI:(D) Bleed at +2 bleed
Mesu BedshetAction. Followes of Set. +1 stealth action.
Show the top card of your crypt to all players. If it is a Follower of Set, move the card to your uncontrolled region. If it is a younger FoS, move 2 blood from the blood bank to it. If it is not a Follower of Set, shuffle it back into your crypt.
Poison the Well of LifeAction +1 stealth
qui: Burn a hunting ground
QUI: Burn all hunting grounds controlled by other methuselahs. Ready minion controlled by controllers of the hunting grouds may attempt to block as if this were a d action (instead of the usual blockers.
Precision+1 stealth action
cel: D. Choose a card by name. your prey must discard a copy of that card, if possible
CEL: As above and if your prey discards a copy, this vampire may burn 1 blood to burn 1 of your prey's pool.
Public TrustAction, 1 blood
pre: (D) Bleed at +2 bleed.
PRE: As above, and if the bleed is successful (for 1 or more), add 1 counter to a vampire in your uncontrolled region from the blood bank.
Retain the Quick Blood - niepewne
Action
+1 stealth action.
cel/qui:put blood spend on quietus and celerity on the card.during your untap move 1 blood from this card to the vampire.
CEL/QUI:as above but move 2 blood.
Revelation of Ecstasy+1 stealth Action
ser: Tap one of your prey's ready minions.
SER: As above, and place a corruption counter on that minion. If the number of your corruption counters on the minion equals or exceeds his or her capacity or cost, you may burn those counters to take control of him or her.
Set's CurseAction. 2 blood
+1 stealth action.
[ser]: Burn any ally or retainer to put this in play. The card becomes animal ally with 3 life, 2 str, 0 bleed. This ally cannot have/use
equipment or reatainers and cannot play action cards.
[SER]: As above, but burn vampire with capacity less than 3 to put card in play.
Shell BreakAction, Giovanni
(D) Put this card on a ready unique non-wraith, non-zombie minion who does not already have a Shell Break. If that minion is burned, move this card to the Giovanni who put this card in play. This card represents a wraith retainer with 2 life who is immune to non-aggravated damage. The minion with this retainer gets +1 bleed and +1 intercept.
SheepdogAciton
This vampire gains 4 blood. This vampire does not untap as normal during your next untap phase.
Politcal ActionCan't Take With YouPolitical Action
Successful referendum means each Methuselah gains 1 pool. Each Methuselah then burns 1 pool for each equipment, location, or retainer card he or she controls.
Jericho FoundingPolitical Action. Requires a non-Camarilla vampire.
Successful referendum means all locations are burned. Any Methuselah can keep any locations he or she controls by repaying their pool cost.
Permanent VacationPolitical Action
Choose a ready ally. Succesful referendum means that ally is removed from game.
Reckless AgitationPolitical Action, 2 blood
Requires independatnt vampire with capacity above 4.
Allocate 6 points amont two or more other Methuselahs. Successful referendum means each Methuselah burns 1 pool for each point
assigned.
WarrantPolitical Action
Choose a younger ready vampire. If this referendum succeeds, put this card on that vampire. Any ready vampire may enter combat with this vampire as a (D) action that costs 1 blood.
DRAFT: (Requires Assamite) Action. Return this card to your hand (discard afterward) and enter combat with a younger vampire.
Action ModifierDivine ImageAction modifier, Cost: 2 blood
Only usable as the action is announced
[ser]: During this action this minion gets +1 strength and can prevent 1 damage in combat. The action is at -1 stealth.
[SER]: as above, with +1 bleed.
False ResonanceAction Modifier, 1 blood.
chi: cancel a reaction card that requires Auspex or Dementation as it is played (no cost is paid)
CHI: +1 stealth, and once this action, this vampire can burn 1 blood to use the chi effect above.
Heart's DesireAction Modifier, 1 blood
aus chi: +1 bleed. You cannot play another action modifier to increase this bleed. If an ally or younger vampire is currently attempting to block this action, that block fails and that minion cannot block this action.
AUS CHI: As above, but with +2 bleed instead.
DRAFT: chi: as aus chi above.
Into Thin AirAction Modifier
Do not replace until your untap phase.
obf: +1 stealth. Once this action, this vampire may burn 1 blood to give an ally or younger vampire -1 intercept. Into Thin Air and Lost in Crowds may not both be played on the same action.
OBF: As above, but for +2 stealth.
LeverageAction modifier
Burn the Edge to get +1 bleed for this action. You cannot gain the Edge this action. If you would get the Edge, it is burned instead.
Promise of 1528Action Modifier, Reaction
Requires Giovanni
Usable by a tapped Giovanni. Only usable when this Giovanni is about to enter combat with a Camarilla vampire, or is the target of a Camarilla vampire's direct (D) action or is selected by the acting Methuselah in the terms of a referendum called by a Camarilla vampire. End the action.
Draft: Requires Giovanni - Action modifier - +1 bleed
Sense the Savage WayReaction, Requires a vamp with capacity above 6
ani: +1 intercept
ANI: This vampire untaps and attempts to block. Usable by a tapped vampire.
TrochomancyAction Modifier
nec: Remove 13 cards in the target Methusela's ash heap from the game to get +1 bleed. Not useable if there aren't enough cards in that ash heap. You cannot play another action modifier to increase this bleed.
aus nec: As nec above, but remove only 7 cards
AUS NEC: As aus nec above, but for +2 bleed
ZapaderinAction modifier, 1 blood, requires Ravnos
Only usable by a ready untapped Ravnos other than the acting minion.
Allies and vampires younger than this modifying Ravnos get -1 intercept on this action.
ReactionArmy of ApparitionsReaction
Usable by a tapped vampire.
chi: Only usable during referendum. Gain 3 votes.
CHI: Only usable when ally or younger vampire is taking a D action directed at minion you control. This vampire burns 2 blood to cause the action to end (unsuccessfully).
Eluding the Arms of MorpheusReaction, 1 blood
Only usable by a tapped vampire. This vampire untaps and attempts to block.
FillipReaction
Requires a vampire. Usable by a tapped vampire.
Choose a younger tapped vampire you control. The chosen vampire can play reaction cards and attempt to block as though untapped until the current action is concluded. A vampire may play only one Fillip each turn.
Lost in TranslationReaction, 2 blood
Only useable when an ally or younger vampire is bleeding you, after blocks are declined.
Tap this reacting vampire. Chosse another Methusela other than the acting minion's controller. The acting minion is now bleeding the
chosen Methusela. Only one Lost in Translation may be played each action.
Mental MazeReaction, 1 blood
Only usable when this vampire successfully blocks an ally or younger vampire (play before combat, if any).
obf: End the action (with no combat). If this blocking minion is an Followe of Set this card costs 1 less blood.
OBF: As above, and do not tap this blocking vampire.
Nest of EaglesReaction, Assamite
Reduce a bleed against you by 1. If the acting minion is a vampire with capacity less than 6 or ally, reduce the bleed by 3. Not usable if the acting minion is an Assamite or wraith or has flight[flight icon].
Open DossierReaction, 1 blood
Only usable by a vampire who has been chosen for a contract on the acting minion. This vampire attempts to block with +2 intercept and gets an optional maneuver in the resulting combat if successful. Usable by a tapped vampire even if intercept is not yet needed.
CombatArmor of VitalityCombat, 1 blood
for: Prevent 3 damage.
FOR: As above, and if any of the damage was from the opposing minion's melee weapon, that weapon is destroyed.
Autonomic MasteryCombat. Only usable at close range.
dom: Strike- burn the opposing non-wraith ally or a non-wraith retainer on the opposing minion.
DOM: Strike- make a hand strike. Damage from this strike is reduced to zero. Combat ends immediately after this strike resolves, unless it is dodged. Only usable in combat with a non-wraith ally or a younger vampire.
Brute ForceDo not replace until after combat
pot: Strike: make a hand strike at +1 damage or a melee weapon strike at +2 damage
POT: Strike:make a hand strike at +2 damage or a melee weapon strike at +3 damage.
"The best way out is always through"
Robert Frost, "A Servant to Servants"
Art by Brian Leblanc
Cobra FangsCombat, 1 blood
ser: Strike: make a hand strike (at strength damage). If any damage from this strike is successfully inflicted on an opposing ally, burn that ally at the end of the action.
SER: As above, and if any damage from this strike is successfully inflicted on an opposing vampire, that vampire goes to torpor during his next untap phase.
Cold AuraCombat, 1 blood
nec: Only uable before range is determined. Set the range for this round to long.
NEC: As above, with an optional press, only usable to end combat.
[DRAFT]: [qui] As [nec] above.
Flesh BondCombat, 1 blood
ani: Strike: 2R damage.
ANI: Strike: combat ends.
Forearm BlockCombat
Strike: Prevent 2 damage from the opposing minion's next hand strike this round (including any currently-resolving hand strike). If another round of combat occurs, this minion gets first strike on his or her initial strike that round.
Mercury's ArrowCombat, 1 blood
Inferior Celerity Strike: 1R damage, with an optional manuever.
Superior Celerity Strike: 3R
DRAFT: As cel above.
Quick JabCombat. Do not replace until after combat.
Strike: Make a hand strike (at strength damage) at first strike. If more than 1 damage is inflicted with this strike, ignore the excess.
DRAFT: Strike: make a hand or melee strike at +1 damage.
Resist Earth's GraspCombat, 1 blood
cel: Press or maneuver with optional press.
CEL: +1 stealth
SlamCombat, 1 blood
[pot]: Strike make a hand strike at strength +2 damage.
[POT]: As above, with an optional maneuver, only usable to go to close range.
[DRAFT]: [ser] as [pot] above.
Street CredCombat 1 blood
Only Usable at the end of a round of combat in which this vampire successfully inflicted more damage than the opposing minion.
pot: Move 1 blood from the blood bank to a younger vampire in your uncontrolled region.
POT: Move 2 blood. A vampire may play only 1 Street Cred per turn.
Strike at the True Fleshqui: Only usable before resolution of a melee's weapons strike. For the reminder of that round non-aggravated damage from that weapon cannot be prevented except by equipment or by other strikes.
QUI: As above, and weapon's strike inflict +1 damage.
Sympathetic AgonyCombat
chi for: For the remainder of combat, when any damage is successfully inflicted on this vampire in a round, the opposing minion becomes unable to use presses that round.
CHI FOR: As above, and if any damage is successfully inflicted on this vampire in a round, the opposing minion becomes unable to use any additional strikes that round.
Target HandCombat
Aim. Play when choosing a strike
The opposing minion may discard two combat cards to cancel this card. If any damage from this strike is succesfully inflicted on the opposing minion, he or she gets -1 strength this action, and you may destry a weapon he or she has. A minion may play only one aim each strike.
Unholy PenanceCombat, 1 blood
pre: Strike- Combat Ends
PRE: As above, and put this card on the opposing minion (ranged). The striking vampire gets +1 bleed against this minion's controller. This minion may burn this card as a +1 stealth action. A minion can only have 1 Unholy Penance.