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ThorR

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« dnia: Września 14, 2007, 10:35:52 am »

Crypt:

Assamite

Alu
Capacity 2
Assamite
obf

Bakr
Assamite

Capacity 8
QUI OBF CEL pro dem
independiente: Bakr may enter combat with a minion controled by another Methuselah as a +1 stealh action that cost 1 blood. blood cursed.

Bertrand d'Anjou (*)
Assamite
Capacity 4
aus cel qui
Group 4
Independent: Blood Cursed

Djuhah, The Bronze Bow
Assamite
Capacity 7
aus cel pre OBF QUI
Group 5
Sabbat.Black Hand Seraph: The Blood Curse does not affect Djuhah.

Dmitri Borodin (*)
Assamite
Capacity 10
obf AUS CEL NEC QUI
burn blood to
Independent: Once each combat, Dimitri may burn 1 blood to prevent all damage from the opposing minion's strike. Once each action, he may burn 1 blood to get +1 stealth. Blood Cursed

Evan Rogers (*)
Assamite
Capacity 3
cel qui
Group 4
Independent: Blood Cursed

Hafsa, The Watcher
Assamite
Capacity 6
aus cel OBF QUI
Camarilla. When Hafsa is ready Assamites get +1 bleeding her controller prey. (tu nie ma pewnosci)

Izhim abd Azrael
Assamite
Capacity 9
CEL OBF QUI THA pot
Sabbat. Seraph, Black Hand
Cards that require Quietus cost Izhim 1 less blood.  Weapons cost him 1 less pool or blood. (The blood curse does not affect Izhim.)
Art by Torsten Nordstrand

Jamal
Assamite
Capacity 10
CEL QUI OBF PRE PRO pot
Group 5
Independant. Red List. Jamal has 2 votes (titled). He gets +1 str in combat with allies and Camarilla vampires. +1 bleed. Blood Cursed.

Kabede Maru
Assamite
Capcity 9
abo pot AUS CEL OBF QUI
Group 5
Laibon magaji: Kabede get +1 intercept againts political actions. The blood curse doesn't affect Kabede.

Kashan (*)      
Assamite
Capacity 7
obt pre CEL OBF QUI
Group 4
Independent: Kashan have 1 vote(titled). Blood Cursed.

Layla bint-Nadr (*)
Assamite
Capacity 5
qui CEL OBF
Group 4
Independent: Blood Cursed

Monty Coven
Assamite
Capacity 8
CEL OBF QUI pre dom for
Group 5.
Sabbat. If Monty burns a titled vampire, he may become a bishop. If the burned vampires title was worth more than two votes, he may become a priscus instead. (The blood curse does not affect Monty.)

Sajid al Misbah
Capacity  4
QUI
Independent: Cards that requiere Quietus cost Sajid 1 less blood. Sajid cannot block older vampires. Blood coursed.

Sukainah
Assamite
Capacity 3
aus qui
Independent. Blood cursed.

Thucimia
Assamite
Capacity 10
CEL DEM OBF QUI for pro
Group 4
Independent: Thucimia has one vote (titled). Once each time she bleeds, she may reduce your hand size by 2 until your next untap phase to get +1 bleed. +1 band size. Blood Cursed.

Followers of Set

Abdelsobek
Follower of Set
Capacity 5
for nec obf pre ser
Group 5
Independent. Abdelsobek can untap a vampire or mummy you control as +1 stealth action.

Ahmose Chambers
Follower of Set

Arnulf Jormungandrsson
Follower of Set
Capacity 8
Group 5
OBF PRE SER aus cel
Camarilla. If Arnulf attempts to block, the acting minion cannot play action modifiers that require dem, dom, nec, or pre.


Belle Equitone (*)
Follower of Set
Capacity 2
Group 4.
ser

Clea Auguste d'Holford
Follower of Set

Halim Bey (*)
Follower of Set
Capacity 6
Group 4.
DOM SER obf tha
While Halim is ready, mummies you control get +1 stealth.

Marla Kenyon
Followers of Set
Capacity 4
PRE ser
Group 4

Nakhthorheb
Followers of Set
Capacity 10
Group 4
OBF PRE SER
Independent: Nakhthorheb may untap once during each of your minion phases. Minions with your corruption counters cannot block him. +1 strength.

Ogwon
Follower of Set
Capacity 7
Group 5
OBF PRE SER for
If an ally or younger vampire attempts to block Ogwon and fails, that minion burns one blood or life when the action resolves (before resolving the action).

Pentweret
Follower of Set
SER PRE OBF obe for aus
Group 5
When in combat at close range with and ally that cost less than 4 blood or pool or a vampire with capacity less than 4, Pentweret may give you the control of that minion as a strike that costs 2 blood.

Porphyrion
Follower of Set
SER PRE OBF CHI for
Group 5
When Porphyrion enters play you may search your library for a Treaty of Laibach and move it to your hand. +1 stealth

Renenet
Followers of Set
Capacity 5
Group 4
OBF PRE ser

Seterpenre - niepewne
Follower of Set
Capacity 10
AUS NEC OBF PRE SER
Group 5
Independent: When Seterpenre enters play, put up four master: Disciplines cards on him from your hand, ash heap and/or library (suhffle afterwards). Discipline cards do not affect his capacity.

Shemti
Follower of Set

Sisocharis
Follower of Set

Sundervere, the Devil Brahmin
Followers of Set
Capacity 8
Group 4
AUS PRE SER THA obf
Red List. If Sundervere is burned, you burn 1 pool. Once each action, he may burn 1 blood to get an additional +1 bleed. +1 bleed.

Giovanni

Accorri Giovanni
Giovanni

Diego Giovanni
Giovanni

Eric Milliner
Giovanni

Francis Milliner (*)
Giovanni
Capacity 6
pre vic NEC POT
Group 4
Independent. Francis gets +1 strength in combat with a Toreador or Toreador antitribu.

Gianmaria Giovanni
Giovanni

Giovanni del Georgio
Giovanni
Capacity 8
DOM NEC POT PRO
Group 5
Independent. Del Georgio may remove two copies pf the same card in your prey's ash heap from the game to gain 3 blood as a +1 stealth hunt action.

Guillaume Giovanni (*)
Giovanni
Capacity 9
obt CEL DOM NEC POT
Group 4
Independent. While Guillaume is ready, you get +1 hand size for each location you control. Guillaume gets +1 stealth on recruit and employ actions.


Kay Polerno
Giovanni

Lady Constancia (*)
Giovanni
Capacity 10
AUS DOM FOR NEC POT
Group 4
Constancia has 2 votes (titled). You may burn the Edge and spend a discard phase action to discard a card at random and draw its
replacement from the other cards in your ash heap.

Lorenzo Detuono
Giovanni
Capacity 9
DOM NEC POT aus dem
Group 5
Independent. Red List: If Lorenzo is ready at the end of combat and the opposing minion is not, Lorenzo may burn 5 blood to move the opposing minion to your ready region (with 1 life for an ally with no life) instead.

Luna Giovanni
Giovanni

Margaret Milliner (*)
Giovanni
Capacity 5
dom for nec pot pre
Group 4
Independent. Margaret gets +1 bleed if Francis Milliner is ready. Cards that require Fortitude cost her an additional blood.

Nunzio Giovanni (*)
Giovanni
Capacity 3
nec pot
Group 4

Paolo Sardenzo
Giovanni

Primo Giovanni
Giovanni
Capacity 4
dom nec pot
Group 4

Stephen Milliner
Giovanni

Ravnos

Anjalika Underwood
Ravnos

Brian Thompson (*)
Ravnos
Capacity 4
ani chi for
Group 4
Independent.

Chavi Oraczko
Ravnos

Durga Syn
Ravnos
Capacity 9
CHI OBF THA ani aus dom for
Group 4
Independent: Durga Syn may steal equipment with first strike as a strike that costs 1 blood. She does not tap when blocking allies or
vampires with capacity less than 5.

Ganesh
Ravnos

Gwen Brand
Ravnos

Jayakumar
Ravnos
Capacity 6
Group 5
ANI FOR chi tha
Jayakumar may steal an equipment from any minion as a (D) action that costs 2 blood.

Johann Matheson
Ravnos

Kiradin (*)
Ravnos
Capacity 8
ani pot CHI DEM FOR
Group 4
Independent. Once each round, Kiradin may burn a blood to get an additional strike.

Lizette (*)
Ravnos
Capacity 10
pot ANI CEL CHI FOR PRO
Group 4
Independent. Lizette may prevent 1 damage each combat. Once each action, she can burn 1 blood to get +1 bleed.

Marcia Felicia Licinia
Ravnos
Capacity 9
THA FOR CHI ANI dom
Group 5
Marcia has 2 votes. Once each combat Marcia may burn 1 blood to dodge as strike

Neel Ramanathan
Ravnos
Capacity 3
ani for
Group 4
Independent.

Papa Legba
Ravnos

Phaedyme
Ravnos

Vasiliy Vasilevich
Ravnos

Vassily Taltos
Ravnos
Capacity 6
aus cel chi dom for obf
Group 4
Independent. Vassily may burn a hunting ground or a Blood Doll card as a (D) action.
« Ostatnia zmiana: Września 25, 2007, 09:35:34 am wysłana przez ThorR »
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ThorR
Gangrel Elder of Wrocław

"No army may enter that land
That is protected by polish hand"

ThorR

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« Odpowiedź #1 dnia: Września 14, 2007, 10:36:25 am »

Library:

Master

Agent of Power
Master. Discipline. Trifle. Unique.
Put this card on a vampire you control and choose a Discipline. This vampire gains 1 level of that Discipline. Burn this card during your discard phase.
DRAFT: As above, but this card not unique and is not burned during your discard phase.

Black Throne
Master: unique location
Assamite, 1 Pool
Tap during a referendum to gain 2 votes. Tap when a minion with a contract leaves the ready region (only usable if an Assamite you control had been chosen for that contract) to gain 1 pool.

Burden The Mind
Master. 1 pool.
Put this card on any minion. While it is not this minion's turn, using an effect to untap this minion or to allow this minion to block as if untapped costs an additional pool. This minion can burn this card and untap as a (D) action.

Cave of Apples
Master
Followers of Set, Cost: 3 pool
Master: unique location
Every Follower of Set may put corruption counter to a younger vampire as (D) action. Take control of the minion if the number of counters are greater or equal the vampire's capacity.

Community Justice
Assamite. Master: out-of-turn.
Put this card in play when a bleed against you is succesful : it becomes a unique location. When you are succesfuly bled by a minion, you may pay a pool and chose a ready independant assamite you control. This vampire taps to enters combat with the acting minion after the bleed is resolved.

The Eternals of Sirius
Master. 4 pool
Gain 5 pool if you have a ready Follower of Set, or move 5 blood from the blood bank to a Follower of Set with a capacity above 8 in your
uncontrolled region.
[DRAFT]: Move 5 blood to any vampire in your uncontrolled region.

Therbold Realty
Master. Unique location.
Locations you play cost 1 less blood or pool.

Trophy: Library
Master,Trophy
The controller of this vampire gets +2 hand size. a vampire may have no more than 2 Trophy: Libraries.

Trophy: No Questions
Master
Put 2 counters on this card. When the vampire with this card announces an action, he may burn counter to make the action unblockable. Burn when no counters on this card.

Vessel
Master. Trifle. 1 pool
Put this card on a vampire, and you may burn a Blood Doll in play (if any). During this vampire's controller's untap phase, he or she may move 1 blood from this vampire to his or her pool or from his or her pool to this
vampire.

Action

Blithe Acceptance
Action. 1 blood
obf: Put this card on the acting vampire. This vampire gets +1 stealth. Burn this card if this vampire enters combat. A vampire can only have 1 Blithe Acceptance.
OBF: As above, but this vampire can burn 1 blood when he enters combat instead of burning this card.

Bloodlust
+1 stealth action. Frenzy. X blood
pre: Choose x minons and put this card in play. Each choosen minion gets an optional press each combat and may enter combat with any
minion as a D action. burn this card at the end of the turn.
PRE: As above, but choose x+1 minons

Dream World
Action
pre: (D) Bleed at +1 bleed.
PRE: +1 stealth action. Each of your minions gets +1 bleed for the remainder of the turn or until a bleed action is blocked. Only one Dream World can be played at superior each turn.

Haquim's Law: Leadership, The
Action. Assamite.
+1 Stealth Action.
Every player who control oldest ready Assamite gain 2 pool.

Khazar's Diary (Endless Night)
Action. Giovanni. +1 stealth
Put the Diary in play, or add a counter to one in play.
When a unique minion in play is burned, add another counter. While this card has seven or more counters, Giovanni get NEC and may
take a +1 stealth action to put a minion from any ash heap into play to represent a wraith ally with 2 life, 0 strength, 1 bleed and +1 stealth.
DRAFT: nec Hunt for +2 blood.

Loss
Action. 1 Blood
qui:(D) Burn an equipment or location on minion controlled by your predator or prey.
QUI:(D) Bleed at +2 bleed

Mesu Bedshet
Action. Followes of Set. +1 stealth action.
Show the top card of your crypt to all players. If it is a Follower of Set, move the card to your uncontrolled region. If it is a younger FoS, move 2 blood from the blood bank to it. If it is not a Follower of Set, shuffle it back into your crypt.

Poison the Well of Life
Action +1 stealth
qui: Burn a hunting ground
QUI: Burn all hunting grounds controlled by other methuselahs. Ready minion controlled by controllers of the hunting grouds may attempt to block as if this were a d action (instead of the usual blockers.

Precision
+1 stealth action
cel: D. Choose a card by name. your prey must discard a copy of that card, if possible
CEL: As above and if your prey discards a copy, this vampire may burn 1 blood to burn 1 of your prey's pool.

Public Trust
Action, 1 blood
pre: (D) Bleed at +2 bleed.
PRE: As above, and if the bleed is successful (for 1 or more), add 1 counter to a vampire in your uncontrolled region from the blood bank.

Retain the Quick Blood - niepewne
Action
+1 stealth action.
cel/qui:put blood spend on quietus and celerity on the card.during your untap move 1 blood from this card to the vampire.
CEL/QUI:as above but move 2 blood.

Revelation of Ecstasy
+1 stealth Action
ser: Tap one of your prey's ready minions.
SER: As above, and place a corruption counter on that minion.  If the number of your corruption counters on the minion equals or exceeds his or her capacity or cost, you may burn those counters to take control of him or her.

Set's Curse
Action.  2 blood
+1 stealth action.
[ser]: Burn any ally or retainer to put this in play. The card becomes animal ally with 3 life, 2 str, 0 bleed. This ally cannot have/use
equipment or reatainers and cannot play action cards.
[SER]: As above, but burn vampire with capacity less than 3 to put card in play.

Shell Break
Action, Giovanni
(D) Put this card on a ready unique non-wraith, non-zombie minion who does not already have a Shell Break. If that minion is burned, move this card to the Giovanni who put this card in play. This card represents a wraith retainer with 2 life who is immune to non-aggravated damage. The minion with this retainer gets +1 bleed and +1 intercept.

Sheepdog
Aciton
This vampire gains 4 blood. This vampire does not untap as normal during your next untap phase.

Politcal Action

Can't Take With You
Political Action
Successful referendum means each Methuselah gains 1 pool. Each Methuselah then burns 1 pool for each equipment, location, or retainer card he or she controls.

Jericho Founding
Political Action. Requires a non-Camarilla vampire.
Successful referendum means all locations are burned. Any Methuselah can keep any locations he or she controls by repaying their pool cost.

Permanent Vacation
Political Action
Choose a ready ally. Succesful referendum means that ally is removed from game.

Reckless Agitation
Political Action, 2 blood
Requires independatnt vampire with capacity above 4.
Allocate 6 points amont two or more other Methuselahs. Successful referendum means each Methuselah burns 1 pool for each point
assigned.

Warrant
Political Action
Choose a younger ready vampire. If this referendum succeeds, put this card on that vampire. Any ready vampire may enter combat with this vampire as a (D) action that costs 1 blood.
DRAFT: (Requires Assamite) Action. Return this card to your hand (discard afterward) and enter combat with a younger vampire.

Action Modifier

Divine Image
Action modifier, Cost: 2 blood
Only usable as the action is announced
[ser]: During this action this minion gets +1 strength and can prevent 1 damage in combat. The action is at -1 stealth.
[SER]: as above, with +1 bleed.

False Resonance
Action Modifier, 1 blood.
chi: cancel a reaction card that requires Auspex or Dementation as it is played (no cost is paid)
CHI: +1 stealth, and once this action, this vampire can burn 1 blood to use the chi effect above.

Heart's Desire
Action Modifier, 1 blood
aus chi: +1 bleed. You cannot play another action modifier to increase this bleed. If an ally or younger vampire is currently attempting to block this action, that block fails and that minion cannot block this action.
AUS CHI: As above, but with +2 bleed instead.
DRAFT: chi: as aus chi above.

Into Thin Air
Action Modifier
Do not replace until your untap phase.
obf: +1 stealth. Once this action, this vampire may burn 1 blood to give an ally or younger vampire -1 intercept. Into Thin Air and Lost in Crowds may not both be played on the same action.
OBF: As above, but for +2 stealth.

Leverage
Action modifier
Burn the Edge to get +1 bleed for this action. You cannot gain the Edge this action. If you would get the Edge, it is burned instead.

Promise of 1528
Action Modifier, Reaction
Requires Giovanni
Usable by a tapped Giovanni. Only usable when this Giovanni is about to enter combat with a Camarilla vampire, or is the target of a Camarilla vampire's direct (D) action or is selected by the acting Methuselah in the terms of a referendum called by a Camarilla vampire. End the action.
Draft: Requires Giovanni - Action modifier - +1 bleed

Sense the Savage Way
Reaction, Requires a vamp with capacity above 6
ani: +1 intercept
ANI: This vampire untaps and attempts to block. Usable by a tapped vampire.

Trochomancy
Action Modifier
nec: Remove 13 cards in the target Methusela's ash heap from the game to get +1 bleed.  Not useable if there aren't enough cards in that ash heap.  You cannot play another action modifier to increase this bleed.
aus nec: As nec above, but remove only 7 cards
AUS NEC: As aus nec above, but for +2 bleed

Zapaderin
Action modifier, 1 blood, requires Ravnos
Only usable by a ready untapped Ravnos other than the acting minion.
Allies and vampires younger than this modifying Ravnos get -1 intercept on this action.

Reaction

Army of Apparitions
Reaction
Usable by a tapped vampire.
chi: Only usable during referendum. Gain 3 votes.
CHI: Only usable when ally or younger vampire is taking a D action directed at minion you control. This vampire burns 2 blood to cause the action to end (unsuccessfully).

Eluding the Arms of Morpheus
Reaction, 1 blood
Only usable by a tapped vampire. This vampire untaps and attempts to block.

Fillip
Reaction
Requires a vampire. Usable by a tapped vampire.
Choose a younger tapped vampire you control. The chosen vampire can play reaction cards and attempt to block as though untapped until the current action is concluded. A vampire may play only one Fillip each turn.

Lost in Translation
Reaction, 2 blood
Only useable when an ally or younger vampire is bleeding you, after blocks are declined.
Tap this reacting vampire.  Chosse another Methusela other than the acting minion's controller.  The acting minion is now bleeding the
chosen Methusela.  Only one Lost in Translation may be played each action.

Mental Maze
Reaction, 1 blood
Only usable when this vampire successfully blocks an ally or younger vampire (play before combat, if any).
obf: End the action (with no combat). If this blocking minion is an Followe of Set this card costs 1 less blood.
OBF: As above, and do not tap this blocking vampire.

Nest of Eagles
Reaction, Assamite
Reduce a bleed against you by 1. If the acting minion is a vampire with capacity less than 6 or ally, reduce the bleed by 3. Not usable if the acting minion is an Assamite or wraith or has flight[flight icon].

Open Dossier
Reaction, 1 blood
Only usable by a vampire who has been chosen for a contract on the acting minion. This vampire attempts to block with +2 intercept and gets an optional maneuver in the resulting combat if successful. Usable by a tapped vampire even if intercept is not yet needed.

Combat

Armor of Vitality
Combat, 1 blood
for: Prevent 3 damage.
FOR: As above, and if any of the damage was from the opposing minion's melee weapon, that weapon is destroyed.

Autonomic Mastery
Combat. Only usable at close range.
dom: Strike- burn the opposing non-wraith ally or a non-wraith retainer on the opposing minion.
DOM: Strike- make a hand strike. Damage from this strike is reduced to zero. Combat ends immediately after this strike resolves, unless it is dodged. Only usable in combat with a non-wraith ally or a younger vampire.

Brute Force
Do not replace until after combat
pot: Strike: make a hand strike at +1 damage or a melee weapon strike at +2 damage
POT: Strike:make a hand strike at +2 damage or a melee weapon strike at +3 damage.
"The best way out is always through"
Robert Frost, "A Servant to Servants"
Art by Brian Leblanc

Cobra Fangs
Combat, 1 blood
ser: Strike: make a hand strike (at strength damage). If any damage from this strike is successfully inflicted on an opposing ally, burn that ally at the end of the action.
SER: As above, and if any damage from this strike is successfully inflicted on an opposing vampire, that vampire goes to torpor during his next untap phase.

Cold Aura
Combat, 1 blood
nec: Only uable before range is determined. Set the range for this round to long.
NEC: As above, with an optional press, only usable to end combat.
[DRAFT]: [qui] As [nec] above.

Flesh Bond
Combat, 1 blood
ani: Strike: 2R damage.
ANI: Strike: combat ends.

Forearm Block
Combat
Strike: Prevent 2 damage from the opposing minion's next hand strike this round (including any currently-resolving hand strike). If another round of combat occurs, this minion gets first strike on his or her initial strike that round.

Mercury's Arrow
Combat, 1 blood
Inferior Celerity Strike: 1R damage, with an optional manuever.
Superior Celerity Strike: 3R
DRAFT: As cel above.

Quick Jab
Combat. Do not replace until after combat.
Strike: Make a hand strike (at strength damage) at first strike. If more than 1 damage is inflicted with this strike, ignore the excess.
DRAFT: Strike: make a hand or melee strike at +1 damage.

Resist Earth's Grasp
Combat, 1 blood
cel: Press or maneuver with optional press.
CEL: +1 stealth

Slam
Combat, 1 blood
[pot]: Strike make a hand strike at strength +2 damage.
[POT]: As above, with an optional maneuver, only usable to go to close range.
[DRAFT]: [ser] as [pot] above.

Street Cred
Combat 1 blood
Only Usable at the end of a round of combat in which this vampire successfully inflicted more damage than the opposing minion.
pot: Move 1 blood from the blood bank to a younger vampire in your uncontrolled region.
POT: Move 2 blood. A vampire may play only 1 Street Cred per turn.

Strike at the True Flesh
qui: Only usable before resolution of a melee's weapons strike. For the reminder of that round non-aggravated damage from that weapon cannot be prevented except by equipment or by other strikes.
QUI: As above, and weapon's strike inflict +1 damage.

Sympathetic Agony
Combat
chi for: For the remainder of combat, when any damage is successfully inflicted on this vampire in a round, the opposing minion becomes unable to use presses that round.
CHI FOR: As above, and if any damage is successfully inflicted on this vampire in a round, the opposing minion becomes unable to use any additional strikes that round.

Target Hand
Combat
Aim. Play when choosing a strike
The opposing minion may discard two combat cards to cancel this card. If any damage from this strike is succesfully inflicted on the opposing minion, he or she gets -1 strength this action, and you may destry a weapon he or she has. A minion may play only one aim each strike.

Unholy Penance
Combat, 1 blood
pre: Strike- Combat Ends
PRE: As above, and put this card on the opposing minion (ranged). The striking vampire gets +1 bleed against this minion's controller. This minion may burn this card as a +1 stealth action. A minion can only have 1 Unholy Penance.
« Ostatnia zmiana: Września 27, 2007, 04:57:17 pm wysłana przez ThorR »
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ThorR
Gangrel Elder of Wrocław

"No army may enter that land
That is protected by polish hand"

ThorR

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« Odpowiedź #2 dnia: Września 24, 2007, 10:33:26 am »

Ally

Nephren-Ka
Ally, Followers of Set, 3 pool
Unique mummy with 5 life. 2 strength, 0 bleed.
Nephren-Ka may enter compat with any ready minion as a (D) direct action. He may prevent 1 non-aggravated damage each combat. He may play cards that requires basic Necromancy (nec) as a vampire. If he is burned shuffle him into his owner's library.

Tye Cooper
Ally, Giovanni, 3 pool
Unique wraith with 1 life. 0 strength, 1 bleed.
Tye is immune to non aggravated damage. He may burn a non-ready minion as a (D) action. If that action is sucessful, you may move a library card from your ash heap to your hand (discard afterward).

Underbridge Stray
Ally, 1 blood
Animal with 1 life. 0 strength, 0 bleed.
[ani]: The Stray may burn 1 life to give a minion you control a press. During a (D) action directed at you, you may burn the Stray to untap a ready minion you control (not usable if the Stray is blocking).
[ANI]: As above, but the Stray has 2 life and 1 strength.

Retainer

Malajit Chandramouli
Retainer
1 pool
Requires a non-Camarilla vampire, Unique mortal with 1 life.
Malajiit's employer may tap him to get +1 stealth for the current action. If that action is blocked, burn Malajit.

Omael Kuman - niepewne
Retainer, Assamite, 1 pool
Unique Ghoul with 1 life.
Before range is determined on the first round of combat, the minion with this retainer may burn 1 blood to set the range for the round.

Equipment

AK-47
Equipment, 5 pool
Weapon. Gun
2R damage each strike, with an optional maneuver.When bearer strikes whit this gun, he or she gets an aditional strike this round, only usable to strike with this gun.
This does not count against his adtional strike effect limit.
DRAFT: as above but this weapon costs 1 less pool

Ambulance
Equipment, 1 pool
Vehicle.
After a combat between this acting minion and a blocking minion, you may tap the Ambulance to continue the action as if unblocked. If the action is blocked again, burn this card. This minion may tap the Ambulance to attempt to burn an incapacitated imbued as a +1 stealth D action. A minion may have only one vehicle.

Bundi
Equipment, 2 pool
Melee weapon
Strike: make a hand strike for +1 strength damage. (This strike is both a hand strike and a melee weapon strike). Bearer may prevent 1 damage each melee weapon strike made against him or her.

Camera Phone.
Electronic equipment.
The minion with this equipment can bleed at +1 bleed as a (D) action. No other equipment can increase the bleed amount of this action.

Karavalanisha Vrana
Ravnos, 2 pool, Unique Equipment.
The ravnos with this equipment may move 2 blood from the blood bank to a younger Ravnos in your uncontrolled region as a +1 stealth action that costs 1 blood. Cards that require Chimerstry cost this Ravnos 1 less blood.

Nightstick
Equipment. Melee weapon. 1 pool.
Strike: strength +1 damage. Or strike- prevent 3 damage from the opposing minion's next hand or melee weapon strike this round (including any currently-resolving hand melee weapon strike). Only usable once each round.

Talith
Equipment, requires Ravnos
Melee weapon.
Strength +1 damage each strike. A Ravnos may use this weapon to strike: destroy weapon with first strike instead.

Combo

Blood Awakening
Reaction/Action Modifier, 1 blood
qui: +1 intercept
QUI: Only usable when a younger vampire is attempting to block this acting vampire. That block attempt fails. That vampire cannot attempt to block this action again.

Murmur of the False Will
Action Modifier/Reaction
dom: +1 bleed. You cannot play another action modifier to increase this bleed.
DOM: Only usable when a younger vampire is bleeding you, after blocks are declined. Tap this reacting vampire. Choose another
Methuselah other than this acting vampire. That acting vampire is now bleeding that Methuselah.

Event

Narrow Minds
Event. Inconnu.  Do not replace until your untap phase.
Cards that change the target of a bleed cost an additional blood or life.

Urban jungle
Inconnu Event
Blood hunts referendums get an additional 2 votes against the referendum.
« Ostatnia zmiana: Września 25, 2007, 09:21:17 am wysłana przez ThorR »
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ThorR
Gangrel Elder of Wrocław

"No army may enter that land
That is protected by polish hand"

ThorR

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« Odpowiedź #3 dnia: Września 24, 2007, 10:34:02 am »

Assamite:

Crypt: (12 cards, Min: 3, Max: 10,)
----------------------------------------
2 x Evan Rogers, 3 cap, cel qui
2 x Bertrand d'Anjou, 4 cap, aus cel qui
2 x Layla bint-Nadr, 5 cap, qui CEL OBF
2 x Kashan, 7 cap, obt pre CEL OBF QUI
2 x Dimitri Borodin, 10 cap, obf AUS CEL NEC QUI
2 x Thucimia, 10 cap, for pro CEL DEM OBF QUI

Library: (77 cards)
-------------------
Master (10 cards)
1 Tadijd
1 Market Square
1 Quietus
2 Path of Blood, The
1 Haquim's Law: Judgment, The
1 Frontal Assault
1 Underworld Hunting Ground
2 Vessel

Action (14 cards)
1 Song of Distant Vitae
2 Fluffy of Action
3 Loss
4 Clandestine Contract
2 Web of Knives Recruit
1 Khabar: Glory, The
1 Haquim's Law: Leadership, The

Action Modifier (3 cards)
2 Deed's of Heart Desire
1 Mask of 1000 Faces

Reaction (11 cards)
2 Foul Blood
3 Roftoop Shadows
3 Black Sunrise
2 Nest of Eagles
1 Lost in Translation

Combat (25 cards)
2 Khabar: Honor, The
3 Weighted Walking Stick
3 Taste of Death
4 Selective Silence
3 Gemini's Mirror
4 Pursuit
1 Baal's Bloody Talons
4 Scorpion's Touch
1 Shadow Feint

Equipment (2 cards)
2 Garotte

Combo (9 cards)
3 Blood Awakening
3 Swallowed by the Night
1 Provision of Silsila
2 Resist the Earth's Grasp

Political Action (1 card)
1 Free States Rant

Event (1 card)
1 Dragonbound
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ThorR
Gangrel Elder of Wrocław

"No army may enter that land
That is protected by polish hand"

ThorR

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« Odpowiedź #4 dnia: Września 24, 2007, 10:34:32 am »

Followers of Set:

Crypt [12 vampires] Capacity min: 12 max: 36 average: 5,83
------------------------------------------------------------
2 Belle Equitone ser 2, Follower of Set
2 Halim Bey obf tha DOM SER 6, Follower of Set
2 Marla Kenyon ser PRE 4, Follower of Set
2 Nakhthorheb OBF PRE SER 10, Follower of Set
2 Renenet ser OBF PRE 5, Follower of Set
2 Sundervere, the Devil Brahmin obf AUS PRE SER THA 8, Follower of Set


Library [77 cards]
------------------------------------------------------------

Action [20]
  2x Blithe Acceptance
  4x Dream World
  2x Enticement
  1x Form of Corruption
  1x Mesu Bedshet
  2x Public Trust
  4x Revelation of Ecstasy
  1x Summoning, The
  3x Temptation

Action Modifier [20]
  3x Approximation of Loyalty
  2x Cloak the Gathering
  2x Into Thin Air
  3x Revelation of Desire
  2x Spying Mission
  4x True Love's Face
  2x Truth of a Thousand Lies
  2x Veil the Legions

Ally [1]
  1x Tutu the Doubly Evil One (Bane Mummy)

Combat [11]
  3x Jones, The
  4x Majesty
  1x Revelation of Wrath
  3x Unholy Penance

Master [11]
  1x Crocodile Temple, The
  1x Dummy Corporation
  1x Khobar Towers, Al-Khubar
  1x Opium Den
  1x Secure Haven
  1x Serpentis
  1x Temple Hunting Ground
  2x Vessel
  1x WMRH Talk Radio
  1x Wash

Political Action [1]
  1x Hierophant

Reaction [13]
  3x Confusion of the Eye
  3x Ecstasy
  2x Eluding the Arms of Morpheus
  2x Mental Maze
  3x Revelation of Despair
Zapisane
ThorR
Gangrel Elder of Wrocław

"No army may enter that land
That is protected by polish hand"

ThorR

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« Odpowiedź #5 dnia: Września 24, 2007, 10:34:49 am »

Giovanni
Crypt: (12 cards)
----------------------------------------
2 x Nunzio Giovanni, Giovanni, nec pot
2 x Primo Giovanni,4 cap, Giovanni, dom nec pot
2 x Margaret Milliner, 5 cap, Giovanni,dom for nec pot pre
2 x Francis Milliner, 6 cap, Giovanni, pre vic NEC POT
2 x Guillaume Giovanni, 9 cap Giovanni, obt CEL DOM NEC POT
2 x Lady Constancia, 10 cap,  Giovanni,AUS DOM FOR NEC POT

Library: (77 cards)
-------------------
Master (11 cards)
  2  Proxy Kissed
  2  Path of Bone, The
  1  KRCG News Radio
  2  Necromancy
  1  Morgue Hunting Ground
  1  Giant`s Blood
  2  Vessel

Action (19 cards)
  1  Siphon
  2  Divine Sign
  4  Harass
  1  Possession
  1  Compel the Spirit
  2  Dominate Kine
  2  Jack of Both Sides
  1  Sudario Refraction
  1  Chill of Oblivion
  2  Whispers from the Dead
  1  Ex Nihilo
  1  Graverobbing

Political Action (3 cards)
  3 Reckless Agitation

Action Modifier (8 cards)
  1  Inspire Greatness
  3  Call of the Hungry Dead
  3  Conditioning
  1  Forger`s Hammer

Reaction (2 cards)
2 Eluding the Arms of Morpheus

Combat (13 cards)
  3  Brute Force
  2  Taste of Vitae
  2  Concealed Weapon
  2  Immortal Grapple
  2  Slam
  2  Torn Signpost

Ally (4 cards)
  4  Shambling Hordes

Equipment (8 cards)
  3  Bang Nakh - Tiger`s Claws
  2  Bundi
  2  Camera Phone
  1  Sargon Fragment, The

Combo (8 cards)
  4  Murmur of the False Will
  4  Spectral Divination
« Ostatnia zmiana: Września 24, 2007, 05:32:33 pm wysłana przez ThorR »
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ThorR
Gangrel Elder of Wrocław

"No army may enter that land
That is protected by polish hand"

ThorR

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Odp: LotN - spoiler zebrane
« Odpowiedź #6 dnia: Września 24, 2007, 10:35:18 am »

Ravnos Starter

Crypt: (12 cards, Min: 3, Max: 10,)
----------------------------------------
2 x Neel Ramanathan, 3 cap, ani for
2 x Brian Thompson, 4 cap, ani chi for
2 x Vassily Taltos, 6 cap, aus cel chi dom for obf
2 x Kiradin, 8 cap, ani pot CHI DEM FOR
2 x Durga Syn, 9 cap, ani aus dom for CHI OBF THA
2 x Lizette, 10 cap, pot ANI CEL CHI FOR PRO

Library: (77 cards)
-------------------
Master (12 cards)
  1  Week of Nightmares
  1  Fortune Teller Shop
  2  Chimerstry
  2  Path of Paradox, The
  1  Ravnos Carnival
  2  Svadharma
  1  Park Hunting Ground
  2  Vessel

Action (5 cards)
  1  Nightmare Curse
  2  Edged Illusion
  2  Fatuus Mastery

Action Modifier (11 cards)
  4  Fata Morgana
  1  Forced March
  1  Freak Drive
  1  Heart's Desire
  2  Leverage
  2  Zapaderin

Reaction (14 cards)
  1  Army of Apparitions
  2  Pseudo-Blindness
  3  Instinctive Reaction
  4  Ignis Fatuus
  2  Forced Vigilance
  2  Fillip

Combat (22 cards)
  2  Armor of Vitality
  3  Soak
  3  Carrion Crows
  4  Apparition
  2  Skin of Night
  4  Indomitability
  2  Amria
  2  Mayaparisatya

Retainer (4 cards)
  3  Raven Spy
  1  Owl Companion

Equipment (2 cards)
  1  Talith
  1  Treasured Samadji

Combo (7 cards)
  4  Occlusion
  2  Mirror Image
  1  Fata Amria
Zapisane
ThorR
Gangrel Elder of Wrocław

"No army may enter that land
That is protected by polish hand"