Well, I thought I'might try to help in filling in the gaps. I'll be typing the missing cards in this post and let extrala or one of the moderators to copy&paste them to the checklist.
#007 Blessed Resilience (HttB:R)
Cardtype: Master
Choose a vampire in your ash heap with superior Fortitude and superior Necromancy who was burned from play. Move that vampire to your ready region.
(Draft): Move a vampire from torpor to the ready region. That vampire gains 1 blood from the blood bank.
#011 Brick by Brick (HttB:C)
Cardtype: Combat
Discipline: Thaumaturgy & Visceratika
Cost: 1 blood
(tha): Maneuver.
(vis): Strike: 2R damage, with an optional maneuver.
(VIS): Only usable before range is determined. This vampire sets the range for this round.
#012 Cavalier (HttB:R)
Cardtype: Master. Archetype
Put this card on a vampire you control. Once per turn, when this vampire successfully performs an action that costs 1 or more blood, he or she may burn an additional blood to untap.
#029 Evil Eye (HttB:C)
Cardtype: Combat/Reaction
Cost: 1 blood
Discipline: Striga (burn option)
Do not replace until your untap phase.
(str) (combat): Cancel a strike played by the opposing minion as it is played (no cost is paid). The opposing minion cannot choose another strike and gets no strike instead. Striga is not a Discipline.
(STR) (reaction): Canceal an action card as it is played and tap the acting minion.
#030 Faerie Wards (HttB:C)
Cardtype: Reaction
Cost: 2 blood
Discipline: Auspex & Mytherceria
Only usable when an ally or younger vampire is taking a (D) action against you.
(aus): +2 intercept.
(myt): The action fails. Tap this reacting vampire.
(MYT): As (myt) above, and the acting minion does not untap as normal during his or her next untap phase.
#032 Flames of the Netherworld (HttB:C)
Cardtype: Reaction
Discipline: Thaumaturgy & Daimonion
(tha): Only usable at long range. This vampire burn 1 blood to strike for 1R aggravated damage.
(dai): Strike: 1 aggravated damage.
(DAI); Strike: 1R aggravated damage.
#035 Gift of Sleep (HttB:C)
Cardtype: Action Modifier/Reaction
Discipline: Obfuscate & Obeah
(obf) (a.mod): +1 stealth.
(obe) (a.mod) (reaction): Only usable when this vampire is about to enter combat with an ally. Tap that ally and end the action. If this vampire is blocking, do not tap him or her.
(OBE) (a.mod): +1 stealth.
#038 Gremlins (HttB:C)
Cardtype: Action
Discipline: Dominate & Mytherceria
(dom): (D) Bleed at +1 bleed.
(myt): +1 stealth action. (D) Burn an equipment. Not usable on melee weapons.
(MYT): +1 stealth action. (D) Bled at +1 bleed.
#039 Groaning Corpse (HttB:C)
Cardtype: Combat
Cost: X blood
Discipline: Thanatosis
Only usable before range is determined.
(thn): X is the number of Groaning Corpses already played this combat. The opposing minion takes 1 unpreventable damage each round of combat during strike resolution if the range is close.
(THN): As above, but for 2 damage. A vampire may play only one Groaning Corpse at superior each combat.
#042 Hay Ride (HttB:R)
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Sanguinus
(san): Only usable after resolving an action (successfully or not). Choose a Blood Brother of the same circle as this acting vampire. As your next action, that Blood Brother may play the action card used for this action from your ash heap as if from your hand.
(SAN). As above, but the cost for this card is reduced by 1 blood.
#043 Hexe (HttB:C)
Cardtype: Combat
Cost: 1 blood
Discipline: Daimonion & Maleficia
(dai): Strike: 2R damage.
(mal): Strike: 1R aggravated damage. Maleficia is not a Discipline.
(MAL): As (mal) above, and the damage is unpreventable.
#045 Hive Mind (HttB:C)
Cardtype: Action
Cost: 1 blood
Discipline: Sanguinus
+1 stealth action
(san): Untap this vampire and another ready Blood Brother of the same circle. Only one Hive Mind may be played at (san) each turn.
(SAN): Move 3 blood from the bank to a Blood Brother of the same circle in your uncontrolled region.
(Draft): (san) (D) Bleed (without the restriction of (san) above).
#048 Infernal Servitor (HttB:R2)
Cardtype: Ally
Cost: 1 pool
Discipline: Daimonion
Unique demon with 2 life, 1 strength, 3 bleed. Requires an infernal vampire.
(dai): Move the servitor to the ready region when recruited. Remove her from the game if she successfully performs an action (after resolution) or if you control no infernal vampires.
(DAI): As above, and the servitor may play cards requiring Daimonion (dai) or Obfuscate (obf) as a vampire.
#049 Jar of Skin Eaters (HttB:C)
Cardtype: Equipment
Requires: Tremere ot !Tremere
Weapon.
The bearer may use this weapon only if it has a blood on it. Strike: 3R aggravated damage. This minion may inflict 3 aggravated damage on another minion as a (D) action. Burn after either use. Any Gargoyle enslaved to this vampire may move 1 blood to this card as a +1 stealth action.
(Draft): (Gargoyle) As above, with 1 blood.
#054 Lily Prelude (HttB:C)
Cardtype: Political Action
Cost: 1 blood
Discipline: Melpominee
1 vote
(mel): Allocate 4 points among one or more Methuselahs. Successful referendum means each Methuselah burns 1 pool for each point assigned.
(MEL): As above, and choose a Methuselah. Successful referendum means that chosen Methuselah gains 1 pool.
#055 Lord of Serenity (HttB:C)
Cardtype: Action
Cost: 3 blood
Discipline: Fortitude & Obeah
+1 stealth action.
(for): Rescue up to two vampires from torpor. Any ready vampire may attempt to block this action.
(obe): Put this card on the acting vampire. During your untap phase, this vampire gains 1 blood. Any vampire may burn this card as a (D) action.
(OBE): As (obe) above, but this vampire gains 2 blood.
#056 Loving Agony (HttB:C)
Cardtype: Combat
Cost: 1 blood
Discipline: Animalism & Valeren
Only usable at close range.
(ani): Strike: hand strike at +1 damage.
(val): Strike: combat ends and the opposing minion takes 1 damage.
(VAL): As (val) above, and this vampire may burn 1 blood to untap before combat ends.
#058 Masca (HttB:C)
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obfuscate & Maleficia
(obf): +1 stealth.
(mal): This acting vampire gets an optional additional strike each round of combat until the end of this action. Maleficia is not a Discipline.
(MAL): As (mal) above, but with +2 stealth.
#060 Mind of the Wilds (HttB:C)
Cardtype: Action Modifier
Discipline: Animalism & Auspex
(ani) (aus): If this action is blocked, this vampire gets an optional maneuver in the first round of the resulting combat, and the blocking minion cannot strike to end combat.
(ANI) (AUS): As above, with +1 stealth.
(Draft): (ani) as (ani) (aus) above.
#062 Mole's Tunneling (HttB:C)
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Animalism & Spiritus
(ani): Only usable when an ally or younger vampire is attempting to block. Allies and younger vampires get -1 intercept this action.
(spi): +1 stealth.
(SPI): This vampire burns an additional blood to get +2 stealth.
#063 Momentary Delay (HttB:C)
Cardtype: Action Modifier
Requires a vampire with capacity 7 or more.
Only usable at the end of an action blocked by an ally or a vampire of capacity 5 or less (after any combats). Not usable if more than one round of combat has occured nor if this vampire has lost 3 or more blood this action or ended combat before the press step. The action continues as if unblocked.
#064 Morphean Blow (HttB:C)
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity & Valeren
Only usable at close range.
(cel): Strike: combat ends.
(val): Strike: combat ends and put this card on the opposing minion. This minion cannot take actions or block. Burn this card at the end of the turn.
(VAL): As (val) above, and if this vampire was blocked while performing an action other than bleeding, the action continues as if unblocked.
#068 Oppugnant Night (HttB:C)
Cardtype: Action
Requires: Blood Brothers
+1 stealth action.
Put this card in play and untap this Blood Brother. each Blood Brother in this circle (including this one) may enter combat with any minion as a (D) action. Burn this card at the end of this minion phase. Only one Oppugnant Night can be played each turn.
(Draft): (for): (D) Enter combat with a ready minion.
#069 Outside the Hourglass (HttB:C)
Cardtype: Combat
Discipline: Obfuscate & Temporis
(obf): Strike: dodge.
(tem): Maneuver, or strike: dodge, with an optional maneuver.
(TEM): Only usable before range is determined. Inflict 2 damage on the opposing minion. A vampire can play only one Outside the Hourglass at superior each round.
#072 Penitent Resilience (HttB:C)
Cardtype: Action Modifier/Combat
Discipline: Fortitude & Obeah
(for) (combat): This vampire treats aggravated damage as normal damage. Flash Grenades have no effect on this vampire.
(for) (obe) (combat): As (for) above, but for the remainder of combat.
(FOR) (OBE) (a.mod): Only usable as the action is announced. Choose a vampire. That vampire cannot block this action.
#073 Pocket Out of Time (HttB:C)
Cardtype: Action Modifier
Discipline: Obtenebration & Temporis
(obt): This vampire burns 1 blood to get +1 stealth.
(tem): +1 stealth.
(TEM): After any combat this action, this vampire can burn 1 blood to start a new combat with the opposing minion (if both combatants are still ready).
#076 Psalm of the Damned (HttB:C)
cardtype: Action Modifier
Discipline: Presence & Striga
(pre): Burn 1 blood to get +1 bleed. You cannot play another action modifier to increase this bleed.
(str): Choose a minion. The chosen minion cannot play reaction cards (including (reaction) abilities of power cards) this action. Striga is not a Discipline.
(STR): As (str) above, and the chosen minion cannot block this action.
#077 Ravager (HttB:C)
Cardtype: Master
Requires: Kiasyd
Master.
Put this card on a Kiasyd. Non-changelings cannot block this Kiasyd's undirected hunt actions.
(Draft): As above, but for any vampire.
#082 Safe Passage (HttB:C)
Cardtype: Action Modifier
Discipline: Fortitude & Obeah
(for): Allies get -1 intercept this action.
(obe): As (for) above, and reaction cards (and powers) cost an additional blood or life this action.
(OBE): As (obe) above, and put this card on this vampire. Actions directed at this vampire cost an additional blood or life. Burn this card during your untap phase.
#084 Scobax (HttB:C)
Cardtype: Reaction
Discipline: Presence and Maleficia
(pre): Reduce a bleed against you by 1.
(mal): The acting minion gets -1 stealth. Maleficia is not a Discipline.
(MAL): As (mal) above, and the action ends immediately (unsuccessfully) unless the acting minion burns 1 blood or life.
#085 Scourge of Alecto (HttB:C)
Cardtype: Combat
Discipline: Celerity & Presence
Frenzy. Only usable against a vampire or werewolf.
(cel) (pre): Strike: X-2 ranged damage, where X is this vampire's capacity minus the target's capacity or cost. If more than 4 damage is inflicted with this strike, ignore the excess.
(CEL) (PRE): As above, with an optional maneuver.
(Draft): (cel) As (cel) (pre) above.
#089 Shattering Crescendo (HttB:C)
Cardtype: Action
Cost: 1 blood
Discipline: Protean & Melpominee
(pro): (D) Inflict 1 unpreventable damage on an ally or retainer.
(mel): (D) Discard a Shattering Crescendo from your hand to inflict 2 unpreventable damage on each of up to 2 minions controlled by a single Methuselah.
(MEL): As (mel) above, but for 3 damage each.
#090 Slake the Thirst (HttB:C)
Cardtype: Action Modifier/Combat
Discipline: Sanguinus
(san) (combat): Only usable when this vampire gains blood. Choose another ready Blood Brother of the same circle. That vampire gains the same amount of blood from the bank.
(SAN) (a.mod): As above, but usable as an action modifier.
Stay tuned for more...
I am typing the cards now based on the scans on ebay:
http://toys.shop.ebay.com/Vampire-The-Eternal-Struggle-/33055/i.html?_trkparms=65%253A12%257C66%253A2%257C39%253A1%257C72%253A2564&_nkw=httb&_ipg=200&_trksid=p3286.c0.m14I am going alphabetically and updating the thread every 3 cards i've typed. If you want to help, start with the vampires or from Z and descend to A until we meet.