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Autor Wątek: Heirs to the Blood: Library Cards (Checklist)  (Przeczytany 56557 razy)

extrala

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Heirs to the Blood: Library Cards (Checklist)
« dnia: Lutego 03, 2010, 10:04:31 am »

Since the german VtES forum still requires a login, I will post the checklist for the Heirs to the Blood cards here. The post will be updated, when new (more or less) reliable card infos arrive:

== Heirs to the Blood: Library Cards ==
================================================================================

#001 The Ailing Spirit (HttB:R)
Cardtype: Action
Discipline: Dominate/Obeah
(dom): (D) Bleed at +1 bleed.
(obe): (D) Bleed at +1 bleed. Vampires with Dementation, mortals and mages get -1 intercept during this action.
(OBE): (D) +1 stealth action. (D) Take control of a Malkavian, Malkavian antitribu, mortal or mage until the end of the turn.

#002 Amulet of Temporal Perception (HttB:R)
Cardtype: Equipment
Unique equipment.
This vampire may burn 1 blood to play a card that requires basic Temporis from your hand. This equipment can be used only once each turn.
(Draft): This vampire gains 1 level of Temporis.

#003 As the Crow (HttB:C)
Cardtype: Action Modifier
Discipline: Flight
Flight: Only usable after a successful action. Untap this minion. A minion can play only one As the Crow each turn.
(Draft): As above, but only usable on the first action of a turn.

#004 Barrenness (HttB:R)
Cardtype: Action
Discipline: Maleficia
+1 stealth action.
(mal): (D) Put this card on a vampire and untap this acting vampire. This vampire is sterile and his or her capacity decreased by 2 (to a minimum of 1). Maleficia is not a Discipline.
(MAL): (D) Burn a vampire whose capacity is 1.

#005 Benefit Performance (HttB:C)
Cardtype: Political Action
Clan: Daughters of Cacophony
1 vote.
Successful referendum means you gain X pool, where X is the number of ready Daughters of Cacophony you control, and each non-Daughters of Cacophony vampire who voted in favor gains 1 blood

#006 The Black Beast (HttB:R)
Cardtype: Combat
Clan: Salubri antitribu
Only usuable before range is determined in combat with a Camarilla vampire.
Put this card on this vampire. When in combat this vampire gets +1 strength and may burn this card for a press, only usuable to continue combat. A vampire may have only one Black Beast.

#007 Blessed Resilience (HttB:R)
Cardtype: Master
Choose a vampire in your ash heap with superior Fortitude and superior Necromancy who was burned from play. Move that vampire to your ready region.
(Draft): Move a vampire from torpor to the ready region. That vampire gains 1 blood from the blood bank.

#008 Blessing of the Beast (HttB:R2)
Cardtype: Master
Clan: Ahrimanes. Burn option.
Put this card on a Ahrimane with any number of cards that require Spiritus from your hand (face down). You may look at these cards at any time. This Ahrimane may play these cards as if from your hand. Burn this card when it has no more of these cards on it. A vampire may have only one Blessing of the Beast.

#009 Bliss (HttB:R)
Cardtype: Combat/Reaction
Discipline: Dominate & Presence
(dom)(pre): Cancel a frenzy card as it is played. Useable by a vampire not involved in the current combat, if any.
(DOM)(PRE): Strike: combat ends.

#010 Blood Tempering (HttB:R2)
Cardtype: Action
Discipline: Fortitude & Quietus
Cost: 1 blood
+1 stealth action.
(for)(qui): Put this card on an equipment. This melee weapon inflicts an additional damage each strike. When this equipment prevents damage in combat, it can prevent an additional point. An equipment can have only one Blood Tempering
(FOR)(QUI): As above, and untap this acting vampire

#011 Brick by Brick (HttB:C)
Cardtype: Combat
Discipline: Thaumaturgy & Visceratika
Cost: 1 blood
(tha): Maneuver.
(vis): Strike: 2R damage, with an optional maneuver.
(VIS): Only usable before range is determined. This vampire sets the range for this round.

#012 Cavalier (HttB:R)
Cardtype: Master. Archetype
Put this card on a vampire you control. Once per turn, when this vampire successfully performs an action that costs 1 or more blood, he or she may burn an additional blood to untap.

#013 Charge of the Buffalo (HttB:R)
Cardtype: Action
Discipline: Fortitude/Spiritus
(for): (D) Enter combat with a tapped minion
(spi): (D) Enter combat with a minion. The first round of that combat, range is automatically close, and this vampire's initial strike is strike: hand strike at +1 damage
(SPI): As (spi) above, but the strike is at +2 damage

#014 Cheat the Fates (HttB:R)
Cardtype: Action
Cost: 3 blood
Discipline: Presence/Temporis
(pre): Bleed at +2 bleed.
(tem): Bleed. Minions without Temporis cannot block, and this minion cannot play other cards that require Disciplines this action.
(TEM): As (tem) above, and this minion untaps at the end of this action.

#015 Clockwerx (HttB:R)
Cardtype: Combat
Discipline: Sanguinis
(san): Only usable before range is determined. Move an equipment from a ready BB of the same circle to this vampire in combat
(SAN): As above, but usable any time during combat
(Draft): (san) Strike: 2R damage

#016 Code of Samiel (HttB:R)
Cardtype: Master
Clan: Salubri antitribu (Burn option)
Cost: 2 pool
Unique Master.
Put this card in play. During your untap phase, a Salubri antitribu you control gains 1 blood. When a Salubri antitribu burns a ready vampire or sends a vampire to torpor in combat or as a (D) action, he or she untaps after the end of the minion phase.

#017 Command Performance (HttB:R)
Cardtype: Master
Clan: Daughters of Cacophony (burn option)
Cost: 2 pool
Unique master.
Put this card in play. Tap during your minion phase to untap a ready Daughter of Cacophony. Any titled vampire may call a referendum to burn this card as a +1 stealth political action.
(Draft): As above, and you may tap this card during a referendum to gain 2 votes.

#018 Dabbler (HttB:R)
Cardtype: Master
Master: archetype. Trifle.
Put this card on a vampire you control. Once each turn when this vampires uses 3 or more Disciplines to play cards during an action, he or she may burn a blood from the bank, or burn one 1 blood to untap (after the action is resolved). A vampire can have only one archetype.

#019 Dagger (HttB:C)
Cardtype: Equipment
Cost: 1 pool
Melee weapon. Cold iron.
You may put a second Dagger from your hand or ash heap on this minion when you equip this Dagger from your hand. Strike: strength+1 ranged damage and, after strike resolution put this weapon out of play until the end of the action. Burn this weapon if any damage from it is prevented.

#020 Death Seeker (HttB:C)
Cardtype: Combat
Clan: Salubri antitribu
Cost: 1 blood
Cancel a combat card played by the opposing minion as it is played (no cost is paid). A vampire can play only one Death Seeker each round.

#021 Decompose (HttB:R)
Cardtype: Action
Discipline: Thanatosis
+1 stealth action.
(thn): (D) Put this card on a minion. this minion gets -1 stealth on non-hunt actions and cannot use additional strikes. During this minion's untap phase, he or she may burn 2 blood or life to burn this card.
(THN): As (thn) above, and presses cost this minion an additional blood or life to use.

#022 Development (HttB:C)
Cardtype: Master: Trifle
When drawing to replace this card, you may take your choice of one of the cards from your research area instead of drawing from your library.
(DRAFT): Search your library for a card, shuffle your library, and place the chosen card on top of your library.

#023 Diabolic Lure (HttB:C)
Cardtype: Reaction
Discipline: Auspex/Daimonium
(aus): Reduce a bleed against you by 1
(dai): Requires an infernal vampire. Only usable when this vampire successfully blocks. Put 4 pact counters on the acting minion. If the number of pact counters equals or exceeds his or her capacity or cost, burn them to make him or her infernal
(DAI): As (dai) above, ant the acting minion's controller burns 1 pool

#024 Din of the Damned (HttB:C)
Cardtype: Action Modifier.
Clan: Harbinger of Skulls
Only usable on an undirected action as the action is announced. Equipment and conviction cards cannot grant intercept this action (any intercept the grant is lost). Rection cards that grant intercept cost 1 more blood or life.

#025 Dive Bomb (HttB:C)
Cardtype: Action
Discipline: Flight
+1 stealth action.action
(D) Enter combat with a ready minion. In the first round of this combat, this minion gets an optional maneuver. If this action is blocked, the blocking minion gets an optional press in the first round of the resulting combat.

#026 Draeven Softfoot (Changeling) (HttB:R)
Cardtype: Ally
Clan: Kyasid (Burn option)
Unique changeling with 1 life, 1 strength, 0 bleed.
Draeven may tap to prevent 1 damage done in a combat to a Kyasid. Cards that require Chimerstry cannot target him or be playing while he is acting, blocking or in combat. He cannot block a minion who has a cold iron card.

#027 Ears of the Hare (HttB:C)
Cardtype: Reaction
Discipline: Protean/Spiritus
(pro): This vampire burns 1 blood to get +1 intercept
(spi): +1 intercept
(SPI): +2 intercept

#028 Ensconced (HttB:R)
Cardtype: Action/Reaction
Discipline: Visceratika
(vis): +1 stealth action: Put this card on a location and untap this vampire. While this vampire is ready, his or her controller may burn this card during a (D) action against this location to cause the
acting minion to enter combat with this vampire (the action is unsuccessful)
(VIS): (Reaction) Play (and burn) during a (D) action against a location as above.

#029 Evil Eye (HttB:C)
Cardtype: Combat/Reaction
Cost: 1 blood
Discipline: Maleficia (burn option)
Do not replace until your untap phase.
(mal): (Combat): Cancel a strike played by the opposing minion as it is played (no cost is paid). The opposing minion cannot choose another strike and gets no strike instead. (mal) is not a Discipline.
(MAL): (Reaction): Canceal an action card as it is played and tap the acting minion.

#030 Faerie Wards (HttB:C)
Cardtype: Reaction
Cost: 2 blood
Discipline: Auspex & Mytherceria
Only usable when an ally or younger vampire is taking a (D) action against you.
(aus): +2 intercept.
(myt): The action fails. Tap this reacting vampire.
(MYT): As (myt) above, and the acting minion does not untap as normal during his or her next untap phase.

#031 Fanfare for Elysium (HttB:R2)
Cardtype: Political Action
Discipline: Melpominee
(mel): Choose up to five older vampires. Successful referendum means each chosen vampire gains 1 blood.
(MEL): As above, and (if the referendum passes), put this card in play.
Unique. You may burn this card before range to end any combat.

#032 Flames of the Netherworld (HttB:C)
Cardtype: Reaction
Discipline: Thaumaturgy & Daimonion
(tha): Only usable at long range. This vampire burn 1 blood to strike for 1R aggravated damage.
(dai): Strike: 1 aggravated damage.
(DAI): Strike: 1R aggravated damage.

#033 Foldable Machine Gun (HttB:C)
Cardtype: Equipment
Cost: 2 Pool
Weapon. Gun.
1R each strike, with an optional maneuver each combat. This maneuver cannot be used on the first round. When bearer strikes with this gun, he or she gets an optional additional strike this round, only usuable to strike with this gun.

#034 Fractura (HttB:R)
Cardtype: Combat
Discipline: Striga/Celerity
Cost: X blood
(cel): X is 0. Strike: dodge.
(str): This vampire gains X additional strikes each round. Those additional strikes can only be hand strikes. (str) is not a Discipline.
(STR): As (str) above, and this vampire gets +1 strength for the remainder of this combat.

#035 Gift of Sleep (HttB:C)
Cardtype: Action Modifier/Reaction
Discipline: Obfuscate & Obeah
(obf): (Action Modifier): +1 stealth.
(obe): (Action Modifier/Reaction): Only usable when this vampire is about to enter combat with an ally. Tap that ally and end the action. If this vampire is blocking, do not tap him or her.
(OBE): (Action Modifier): +1 stealth.

#036 Great Symposium (HttB:R)
Cardtype: Master
Clan: Kiasyd
Master.
Search your crypt for a Kiasyd and put that vampire in your uncontrolled region. Then distribute 3 blood from the bank among one or more Kiasyds in your uncontrolled region. Only one Great Symposium can be played in a game.
(Draft): As above.

#037 Greater Curse (HttB:C)
Cardtype: Action
Discipline: Maleficia/Daimoinon
Cost: 1 blood
+1 stealth action.
(dai): (D) Bleed and gain 1 pool.
(mal): (D) Put this card on an ally or younger vampire. Bleed actions and combat cards cost this minion an additional blood or life. A minion can have only one Greate Curse. (mal) is not a Discipline.
(MAL): As (mal) above, but the vampire need not be younger.

#038 Gremlins (HttB:C)
Cardtype: Action
Discipline: Dominate & Mytherceria
(dom): (D) Bleed at +1 bleed.
(myt): +1 stealth action. (D) Burn an equipment. Not usable on melee weapons.
(MYT): +1 stealth action. (D) Bled at +1 bleed.

#039 Groaning Corpse (HttB:C)
Cardtype: Combat
Cost: X blood
Discipline: Thanatosis
Only usable before range is determined.
(thn): X is the number of Groaning Corpses already played this combat. The opposing minion takes 1 unpreventable damage each round of combat during strike resolution if the range is close.
(THN): As above, but for 2 damage. A vampire may play only one Groaning Corpse at superior each combat.

#040 Harmony (HttB:R)
Cardtype: Action
Clan: Daughter of Cacophony
+1 stealth action. Your prey burns 3 pool for each Choir card you control. Burn all Choir cards you control.
(DRAFT): (Daughter of Cacophony): (D) action. Your prey burns 3 pool.

#041 Hatch the Viper (HttB:R)
Cardtype: Retainer
Discipline: Protean & Serpentis
Retainer with 1 life, 1 blood and 0 strength
(pro)(ser): This minion can prevent 1 damage each combat. The opposing minion takes 1 damage each round during strike resolution when the range is close.
(PRO)(SER): As above, but the opposing minion takes 2 damage.
(Draft): (pro) or (ser) as (pro)(ser) above.

#042 Hay Ride (HttB:R)
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Sanguinus
(san): Only usable after resolving an action (successfully or not). Choose a Blood Brother of the same circle as this acting vampire. As your next action, that Blood Brother may play the action card used for this action from your ash heap as if from your hand.
(SAN): As above, but the cost for this card is reduced by 1 blood.

#043 Hexe (HttB:C)
Cardtype: Combat
Cost: 1 blood
Discipline: Daimonion & Maleficia
(dai): Strike: 2R damage.
(str): Strike: 1R aggravated damage. (str) is not a Discipline.
(STR): As (str) above, and the damage is unpreventable.

#044 Hide the Heart (HttB:C)
Cardtype: Reaction
Discipline: aus/val
(aus): Reduce a bleed against you by 1.
(val): The action ends (unsuccessfully). The acting minion may burn 1 blood to cancel this card as it is played. Onle one Hide the Heart may be played ay (val) each action.
(VAL): Reduce a bleed against you by 2, or tap to reduce a bleed against any Methuselah by 2.

#045 Hive Mind (HttB:C)
Cardtype: Action
Cost: 1 blood
Discipline: Sanguinus
+1 stealth action.action
(san): Untap this vampire and another ready Blood Brother of the same circle. Only one Hive Mind may be played at (san) each turn.
(SAN): Move 3 blood from the bank to a Blood Brother of the same circle in your uncontrolled region.
(Draft): (san)(D) Bleed (without the restriction of (san) above).

#046 Hunger Moon (HttB:R)
Cardtype: Event
Transient.
When a vampire successfully hunts, move 1 blood from that vampire to this card. Burn this card when it has five counters.

#047 I am Legion (HttB:R)
Cardtype: Action Modifier
Cost: 1 blood
Discipline: dai/obf
(dai): +1 stealth.
(dai)(obf): Cancel a card that requires Auspex as it is played.
(DAI)(OBF): As (dai)(obf) above, and gain 1 pool if this action is successful (after resolving the action).

#048 Infernal Servitor (HttB:R2)
Cardtype: Ally
Cost: 1 pool
Discipline: Daimonion
Unique demon with 2 life, 1 strength, 3 bleed. Requires an infernal vampire.
(dai): Move the servitor to the ready region when recruited. Remove her from the game if she successfully performs an action (after resolution) or if you control no infernal vampires.
(DAI): As above, and the servitor may play cards requiring Daimonion (dai) or Obfuscate (obf) as a vampire.

#049 Jar of Skin Eaters (HttB:C)
Cardtype: Equipment
Requires: Tremere/Tremere antitribu
Weapon.
The bearer may use this weapon only if it has a blood on it. Strike: 3R aggravated damage. This minion may inflict 3 aggravated damage on another minion as a (D) action. Burn after either use. Any Gargoyle enslaved to this vampire may move 1 blood to this card as a +1 stealth action.
(Draft): (Gargoyle) As above, with 1 blood.

#050 Joumlon's Axe (HttB:R)
Cardtype: Equipment
Unique melee weapon. Cold iron.
Strike: strength+1 damage. Once each combat, bearer may cancel a grapple card played by the opposing minion as it is played (no cost is paid), and bearer's initial strike this round must be (or have been) with this weapon (not usable otherwise).

#051 Journal of Hrorsh (HttB:R)
Cardtype: Equipment
Clan: Salubri (Burn Option)
Unique equipment. When this Salubri preforms a successful action, put a counter on this card. Burn these counters if this card is moved. You may remove this ready Salubri from the game to move these counters to your pool (not usable during an action).
(DRAFT): Requirement: Kyasid. As above, but for this Kyasid.

#052 Knotted Cord (HttB:R)
Cardtype. Action Modifier/Reaction
Requires an infernal minion. Only usuable during a referendum.
Choose a younger vampire. The chosen vampire abstains. This can cancel that vampires votes.

#053 Lead Fist (HttB:C)
Cardtype: Combat
Discipline: tha/vis
(tha): Strike: hand strike at +1 damage.
(vis): As (tha) above, an once this round this vampire can burn a blood to get a press, only usable to continue combat.
(VIS): As (vis) above, but at +2 damage.

#054 Lily Prelude (HttB:C)
Cardtype: Political Action
Cost: 1 blood
Discipline: Melpominee
1 vote.
(mel): Allocate 4 points among one or more Methuselahs. Successful referendum means each Methuselah burns 1 pool for each point assigned.
(MEL): As above, and choose a Methuselah. Successful referendum means that chosen Methuselah gains 1 pool.

#055 Lord of Serenity (HttB:C)
Cardtype: Action
Cost: 3 blood
Discipline: Fortitude & Obeah
+1 stealth action.
(for): Rescue up to two vampires from torpor. Any ready vampire may attempt to block this action.
(obe): Put this card on the acting vampire. During your untap phase, this vampire gains 1 blood. Any vampire may burn this card as a (D) action.
(OBE): As (obe) above, but this vampire gains 2 blood.
« Ostatnia zmiana: Lutego 04, 2010, 10:37:35 pm wysłana przez extrala »
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Odp: Heirs to the Blood: Library Cards (Checklist)
« Odpowiedź #1 dnia: Lutego 03, 2010, 02:04:31 pm »

== Heirs to the Blood: Library Cards (Part II) ==
================================================================================

(.. continued)

#056 Loving Agony (HttB:C)
Cardtype: Combat
Cost: 1 blood
Discipline: Animalism & Valeren
Only usable at close range.
(ani): Strike: hand strike at +1 damage.
(val): Strike: combat ends and the opposing minion takes 1 damage.
(VAL): As (val) above, and this vampire may burn 1 blood to untap before combat ends.

#057 Maleficia (HttB:C)
Cardtype: Master: trifle.
Put this card on an infernal vampire. This vampire may play cards that require Maleficia (not a Discipline). With two of these cards, he or she may play cards that require superior Maleficia. Burn this card if this vampire is not infernal.
(DRAFT): Make a vampire you control infernal, and play this card as above.

#058 Masca (HttB:C)
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obfuscate & Maleficia
(obf): +1 stealth.
(str): This acting vampire gets an optional additional strike each round of combat until the end of this action. (str) is not a Discipline.
(STR): As (str) above, but with +2 stealth.

#059 Member of the Entourage (HttB:R2)
Cardtype: Ally
Clan: Daughter of Cacophony
Mortal with 2 life, 0 str., 0 bleed
This ally cannot take actions. During a (D) action directed at you, this ally may burn 1 life to get +1 intercept. Burn this ally if he successfully blocks a vampire (no combat occurs).
(Draft): (pre) as above.

#060 Mind of the Wilds (HttB:C)
Cardtype: Action Modifier
Discipline: Animalism & Auspex
(ani)(aus): If this action is blocked, this vampire gets an optional maneuver in the first round of the resulting combat, and the blocking minion cannot strike to end combat.
(ANI)(AUS): As above, with +1 stealth.
(Draft): (ani) as (ani)(aus) above.

#061 Minor Curse (HttB:R)
Cardtype: Action
Discipline: Maleficia (Burn option)
(mal): (D) Put this card on any minion. this minion's controller doesn't replace cards played by this minion until the end of the action. (mal) is not a Discipline.
(MAL): As above, but cards are not replaced until the discard phase of that turn.

#062 Mole's Tunneling (HttB:C)
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Animalism & Spiritus
(ani): Only usable when an ally or younger vampire is attempting to block. Allies and younger vampires get -1 intercept this action.
(spi): +1 stealth.
(SPI): This vampire burns an additional blood to get +2 stealth.

#063 Momentary Delay (HttB:C)
Cardtype: Action Modifier
Requires a vampire with capacity 7 or more.
Only usable at the end of an action blocked by an ally or a vampire of capacity 5 or less (after any combats). Not usable if more than one round of combat has occured nor if this vampire has lost 3 or more blood this action or ended combat before the press step. The action continues as if unblocked.

#064 Morphean Blow (HttB:C)
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity & Valeren
Only usable at close range.
(cel): Strike: combat ends.
(val): Strike: combat ends and put this card on the opposing minion. This minion cannot take actions or block. Burn this card at the end of the turn.
(VAL): As (val) above, and if this vampire was blocked while performing an action other than bleeding, the action continues as if unblocked.

#065 New Moon Sigil (HttB:R)
Cardtype: Action
Cost: 2 blood
Discipline: Spiritus (burn option?)
+1 stealth action.
(spi) Put this card on a vampire you control. This vampire gets an optional maneuver each combat. A vampire can have only one moon sigil.
(SPI) As above, and once each action, this vampire may burn 2 blood to get +1 stealth for the current action.

#066 Off Kilter (HttB:C)
Cardtype: Action
Clan: Samedi
+1 stealth action. Gain 1 pool. If you do not have the Edge, you get the Edge. Otherwise, you may burn the Edge to gain 1 additional pool.

#067 Olid Loa (HttB:R)
Cardtype: Combat
Clan: Samedi
Only usable before range is determined. Retainers on the opposing minion lose their abilities this combat. The opposing minion cannot maneuver to close or press to continue this combat.
(Draft): Maneuver, only usable to go to long range.

#068 Oppugnant Night (HttB:C)
Cardtype: Action
Clan: Blood Brothers
+1 stealth action.
Put this card in play and untap this Blood Brother. each Blood Brother in this circle (including this one) may enter combat with any minion as a (D) action. Burn this card at the end of this minion phase. Only one Oppugnant Night can be played each turn.
(Draft): (for): (D) Enter combat with a ready minion.

#069 Outside the Hourglass (HttB:C)
Cardtype: Combat
Discipline: Obfuscate & Temporis
(obf): Strike: dodge.
(tem): Maneuver, or strike: dodge, with an optional maneuver.
(TEM): Only usable before range is determined. Inflict 2 damage on the opposing minion. A vampire can play only one Outside the Hourglass at superior each round.

#070 The Path of Harmony (HttB:R)
Cardtype: Master
Cost: 1 pool
Clan: Ahrimane
Unique Master. Put this card in play. Cards that require Spiritus cost Ahrimanes 1 less blood. Any minion may burn this card as a D action; if that minion is a vampire, he or she takes 1 unpreventable damage when this card is burned.

#071 The Path of Service (HttB:R)
Cardtype: Master
Clan: Gargoyle
Cost: 1 pool
Put this card in play. Cards that require Visceratika cost slave Gargoyles 1 less blood. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she takes 1 unpreventable damage when this card is burned.

#072 Penitent Resilience (HttB:C)
Cardtype: Action Modifier/Combat
Discipline: Fortitude & Obeah
(for)(Combat): This vampire treats aggravated damage as normal damage. Flash Grenades have no effect on this vampire.
(for)(obe)(Combat): As (for) above, but for the remainder of combat.
(FOR)(OBE)(Action Modifier): Only usable as the action is announced. Choose a vampire. That vampire cannot block this action.

#073 Pocket Out of Time (HttB:C)
Cardtype: Action Modifier
Discipline: Obtenebration & Temporis
(obt): This vampire burns 1 blood to get +1 stealth.
(tem): +1 stealth.
(TEM): After any combat this action, this vampire can burn 1 blood to start a new combat with the opposing minion (if both combatants are still ready).

#074 Potio Martyrium (HttB:R)
Cardtype: Action
Clan: Tremere/Tremere antitribu
+1 stealth action.
Put this card on a Gargoyle enslaved to this vampire's clan. If this Gargoyle is burned or sent to torpor in combat, he or she burns and inflicts 3 aggravated damage on the opposing minion and each retainer in combat. A minion may have only one Potio Martyrium.
(Draft): Gargoyle as above, but put this card on this Gargoyle.

#075 Pressing Flesh (HttB:R)
Pressing Flesh
Cardtype: Action
Discipline: Thanatosis
+1 stealth action.
(thn): Choose an ally that was burned from play. Move that ally from the ash heap to your ready region with this card and life equal to its starting life. This ally is a zombie instead of what it used to be, gets -1 bleed, cannot gain life, and may play cards that require basic (FOR) as a vampire.
(THN): As above, but with an additional life.

#076 Psalm of the Damned (HttB:C)
Cardtype: Action Modifier
Discipline: Presence & Striga
(pre): Burn 1 blood to get +1 bleed. You cannot play another action modifier to increase this bleed.
(mal): Choose a minion. The chosen minion cannot play reaction cards (including (reaction) abilities of power cards) this action. (mal) is not a Discipline.
(MAL): As (mal) above, and the chosen minion cannot block this action.

#077 Ravager (HttB:C)
Cardtype: Master
Clan: Kyasid
Master.
Put this card on a Kyasid. Non-changelings cannot block this Kyasid's undirected hunt actions.
(Draft): As above, but for any vampire.

#078 Raw Recruit (HttB:R)
Cardtype: Action
Clan: Gargoyle
+1 stealth action. requires a slave.
(D) Put this card in play and move a vampire in torpor to this card, out of play. A vampire you control to whom this Gargoyle is a slave may remove that vampire from the game as a +1 stealth action to turn this card into a Gargoyle with the same capacity and Fortitude, Potence, Visceratika and flight, enslaved to the acting vampire's clan.

#079 Research (HttB:R)
Cardtype: Master.
Search your library for three cards (shuffle afterward) and place them face down in your research area. You may look at the cards in your research area at any time. A Methuselah may play only one Research in a game.
(DRAFT): As above, but place the cards on top of your library.

#080 The Rising (HttB:R)
Cardtype: Event
Gehenna. Do not replace until your prey is ousted.
Requires at least two other Gehenna cards in play. A Methuselah cannot gain pool during his or her own turn unless he or she has the Edge or at least one victory point. Any pool he or she would gain goes to the bank instead.
(Draft): As above, but does not require two other Gehenna cards in play.

#081 Ritual Scalpel (HttB:R)
Cardtype: Equipment
Clan: Nagajara (Burn option)
Unique equipment.
If this Nagaraja successfully hunts, he or she gains 1 additional blood. This Nagaraja may inflict 1 unpreventable damage on a mortal (ally or a retainer) to gain 2 blood as a (D) action.
(Draft): (Salubri antitribu) as above, but for this Salubri antitribu.

#082 Safe Passage (HttB:C)
Cardtype: Action Modifier
Discipline: Fortitude & Obeah
(for): Allies get -1 intercept this action.
(obe): As (for) above, and reaction cards (and powers) cost an additional blood or life this action.
(OBE): As (obe) above, and put this card on this vampire. Actions directed at this vampire cost an additional blood or life. Burn this card during your untap phase.

#083 Scarlet Lore (HttB:R)
Cardtype: Action
Cost: Necromancy/Mytherceria
Cost: 2 blood
+1 stealth action.
(nec): Move a minion card from your ash heap to the top of your library
(myt): Search your library for a minion card (shuffle afterward) to move to the top of your library
(MYT): As (myt) above, with an additional +1 stealth.

#084 Scobax (HttB:C)
Cardtype: Reaction
Discipline: Presence and Maleficia
(pre): Reduce a bleed against you by 1.
(str): The acting minion gets -1 stealth. (str) is not a Discipline.
(STR): As (str) above, and the action ends immediately (unsuccessfully) unless the acting minion burns 1 blood or life.

#085 Scourge of Alecto (HttB:C)
Cardtype: Combat
Discipline: Celerity & Presence
Frenzy. Only usable against a vampire or werewolf.
(cel)(pre): Strike: X-2 ranged damage, where X is this vampire's capacity minus the target's capacity or cost. If more than 4 damage is inflicted with this strike, ignore the excess.
(CEL)(PRE): As above, with an optional maneuver.
(Draft): (cel): As (cel)(pre) above.

#086 Shaal Fragment (HttB:R)
Cardtype: Equipment
Clan: Harbinger of Skulls (Burn option)
Unique Equipment. Nod fragment.
+2 hand size. Any vampire may steal this equipment as a (D) action.

#087 Shadowed Eyes (HttB:R)
Cardtype: Action
Discipline: Auspex & Obtenebration
Cost: 1 blood
+1 stealth action.
(aus)(obt): (D) Put this card on an ally or younger vampire. This minion gets -2 intercept and cannot take (D) actions or use ranged strikes. Any minion may burn this card as a +1 stealth action
(AUS)(OBT): As above, and the action to burn this card costs and additional blood or conviction

#088 Shatter the Gate (HttB:C)
Cardtype: Action
+1 stealth action. Require an infernal baali with capacity 9 or more.
Put this card in this baali. A vampire with capacity 6 or more may burn the edge to burn this card as a D action. If this baali has three, burn them all to gice each other Methuselah a shatter counter. A Methuselah with any shattered counters buns 3 pool during his or her untap phase.

#089 Shattering Crescendo (HttB:C)
Cardtype: Action
Cost: 1 blood
Discipline: Protean & Melpominee
(pro): (D) Inflict 1 unpreventable damage on an ally or retainer.
(mel): (D) Discard a Shattering Crescendo from your hand to inflict 2 unpreventable damage on each of up to 2 minions controlled by a single Methuselah.
(MEL): As (mel) above, but for 3 damage each.

#090 Slake the Thirst (HttB:C)
Cardtype: Action Modifier/Combat
Discipline: Sanguinus
(san): (Combat): Only usable when this vampire gains blood. Choose another ready Blood Brother of the same circle. That vampire gains the same amount of blood from the bank.
(SAN): (Action Modifier): As above, but usable as an action modifier.

#091 Spirit Claws (HttB:R)
Cardtype: Action / Combat
Cost: 1 Blood
Discipline: Protean & Spiritus
(pro) (Combat): For the remainder of this round, damage from this vampire's hand strikes is aggravated.
(pro)(spi) (Combat): Maneuver and as (pro) above.
(PRO)(SPI) (Action): +1 stealth action. Unique. Put this card on this vampire. Damage from this vampire's hand strikes is aggravated.

#092 Stiff Contempt (HttB:C)
Cardtype: Action Modifier
Clan: Samedi
Only usable when the action is announced.
Vampires must burn 1 blood to attempt to block this action.
(Draft): (dem) As above.

#093 Striga (HttB:C)
Cardtype: Master
Master. Trifle.
Put this card on an infernal vampire. This vampire may play cards that require Striga (not a Discipline). With two of these cards, he or she may play cards that require superior Striga. Burn this card if this vampire is not infernal.
(DRAFT): Make a vampire you control infernal, and play this card as above.

#094 Strix (HttB:R)
Cardtype: Reaction
Discipline: Striga (burn option)
Cost: 1 blood
(str): +1 intercept, even if intercept is not yet needed. If this vampire successfully blocks this action, he or she untaps at the end of the action. (str) is not a Discipline
(STR): Only usable when a bleed against you is successful. The bleed burns no pool. Instead, this vampire taps and enters combat with the acting minion

#095 Summon History (HttB:R)
Cardtype: Action
Cost: X blood
Discipline: Temporis
(tem): Search your library and/or ash heap for an ally, retainer or equipment whose cost is X or less. Put that card in play (on this vampire and with starting life from the bank as needed)
(TEM): Search your crypt and/or ash heap for a non-scarce vampire with capacity X or less. Put that vampire in play, with no blood.

#096 Tend the Flock (HttB:C)
Cardtype: Master
Clan: Baali
Choose a ready, untapped, infernal baali you control. Move 3 pool from the blood bank to a younger infernal vampire in your uncontrolled region.

#097 Thicker than Blood (HttB:R2)
Cardtype: Master.
Clan: Blood Brothers
Cost: 2 pool
Choose a read Blood Brother you control. Move a unique Blood Brother of the same circle from your uncontrolled region to your ready region. Not usable if he or she would contest a card in play.
(Draft): Blood Brother. Put this card in play. It represents a non- unique Blood Brother with the same circle, capacity and Disciplines as one you control.

#098 Threading the Path of Orpheus (HttB:R)
Cardtype: Action
Clan: Harbinger of Skulls
+1 stealth action. Burn a card controlld by another Methuselah on a vampire you control. Tap that vampire.

#099 Three's a Crowd (HttB:C)
Cardtype: Combat
Cost: 1 blood
Clan: Blood Brothers
Requires a ready untapped blood brother of the same
circle as the one you control in combat.
Only usable before range is determined. The range is automatically close, and the blood brother in combat gets a press to continue.

#100 Tinglestripe (HttB:C)
Cardtype: Equipment
Weapon.
(myt): Strike: 2R damage. This weapon can be used as a strike only once each round.
(MYT): As above, or strike: 1R damage, with an optional maneuver each combat.

#101 Treat the Sick Mind (HttB:R)
Cardtype: Action/Reaction
Discipline: Dementation/Obeah
(dem): Action: Untap an ally or younger vampire.
(obe): As (dem) above, with +1 stealth.
(OBE): Reaction: Cancel a card played by another Methuselah that would be placed on a vampire with Dementation he or she does not control. Useable even if there is no action.

#102 Under My Skin (HttB:C)
Cardtype: Action Modifier
Discipline: obf/thn
Cost: 1 blood
(obf) +1 stealth
(thn) +1 stealth and put this card on this vampire. On any action after this one, this vampire may burn this card to get +1 stealth.
(THN) As (thn) above, but for +2 stealth when played.

#103 Unleash Hell's Fury (HttB:R)
Cardtype: Action
Discipline: Daimonium (Burn option)
Cost: 2 pool
+1 stealth action. Requires an infernal vampire. Unique.
(dai): Put this card in play. This card may attempt to block a (D) action against you and is considered a 9-capacity infernal vampire with +2 intercept during that attempt. If successful, the action minion takes 1 unpreventable aggravated damage and this card is burned.
(DAI): As above and untap this vampire.

#104 Vaticination (HttB:C)
Cardtype: Action
Clan: True Brujah (Burn option)
+3 stealth action.
(D) Look at each Methuselah's hand and select one card from among all those hands to discard (it may be one from all those hands to discard (it may be one from your own hand).
(Draft): (Nagaraja) As above.

#105 Veneficti (Mage) (HttB:R)
Cardtype: Ally
Clan: Baali
Cost: 1 pool
Unique mage with 2 life, 1 strength, 2 bleed, requires an infernal vampire.
Veneficti has +1 stealth. He can steal a demon ally or burn a demon retainer as a (D) action. He cannot be the target of a (D) action by a vampire with capacity less than 7 or an ally.
(Draft): (tha) As above, usable by a non-infernal vampire.

#106 Virtuosa (HttB:C)
Cardtype: Action Modifier
Discipline: Presence/Melpominee
Cost: 3 blood
(pre): +1 stealth
(mel): +1 stealth and +2 bleed or +2 bleed. You cannot play another action modifier to increase this bleed amount.
(MEL): Only usable when this action is announced. This action is unblockable.

#107 Visionquest (HttB:C)
Cardtype: Action
Clan: Ahrimanes
+1 stealth action.
Put this card on the acting Ahrimane. This Ahrimane gets an additional level of Spiritus. If this action is blocked, this Ahrimane does not untap as normal during his or her next untap phase.
(Draft): Hunt. If this hunt is successful, this vampire untaps.

#108 Voices of the Castle (HttB:C)
Cardtype: Reaction
Discipline: Thaumaturgy/Visceratika
(tha): This vampire burns 1 blood to get +1 intercept.
(vis): +1 intercept, or give +1 intecept to a vampire to whom this vampire is enslaved.
(VIS): Reduce a bleed against you by 2.

#109 Warding the Beast (HttB:R)
Cardtype: Action
Discipline: Presence/Valeren
(pre): +1 stealth action. untap a younger non-infernal vampire.
(val): +1 stealth action. Rescue a non-infernal vampire from torpor.
(VAL): (D) Diablerize a vampire in torpor. Vampires cannot vote in favor of the blood hunt unless they are Baali, Tremere or Tremere antitribu.

#110 Wider View (HttB:C)
Cardtype: Master
Cost: 1 pool
Master: Trifle
Put this card in play. You may use a transfer to move the top card from your crypt to your uncontrolled region and then remove a crypt card in your uncontrolled region from the game. You may use four transfers to burn this card and gain 2 pool.
« Ostatnia zmiana: Lutego 04, 2010, 10:38:54 pm wysłana przez extrala »
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Odp: Heirs to the Blood: Library Cards (Checklist)
« Odpowiedź #2 dnia: Lutego 03, 2010, 06:28:04 pm »

cheers for the posts

one note though:
#020 Death Seeker (HttB:C)
Cardtype: Combat
Clan: Salubri antitribu
Cost: 1 pool
Cancel a combat card played by the opposing minion as it is played (no cost is paid). A vampire can play only one Death Seeker each round.

from what I've seen on ebay scans, the cost is 1 blood, not 1 pool (which actually makes this card pro instead of crap :D )
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Odp: Heirs to the Blood: Library Cards (Checklist)
« Odpowiedź #3 dnia: Lutego 03, 2010, 07:18:53 pm »

Well, I thought I'might try to help in filling in the gaps. I'll be typing the missing cards in this post and let extrala or one of the moderators to copy&paste them to the checklist.

#007 Blessed Resilience (HttB:R)
Cardtype: Master
Choose a vampire in your ash heap with superior Fortitude and superior Necromancy who was burned from play. Move that vampire to your ready region.
(Draft): Move a vampire from torpor to the ready region. That vampire gains 1 blood from the blood bank.

#011 Brick by Brick (HttB:C)
Cardtype: Combat
Discipline: Thaumaturgy & Visceratika
Cost: 1 blood
(tha): Maneuver.
(vis): Strike: 2R damage, with an optional maneuver.
(VIS): Only usable before range is determined. This vampire sets the range for this round.

#012 Cavalier (HttB:R)
Cardtype: Master. Archetype
Put this card on a vampire you control. Once per turn, when this vampire successfully performs an action that costs 1 or more blood, he or she may burn an additional blood to untap.

#029 Evil Eye (HttB:C)
Cardtype: Combat/Reaction
Cost: 1 blood
Discipline: Striga (burn option)
Do not replace until your untap phase.
(str) (combat): Cancel a strike played by the opposing minion as it is played (no cost is paid). The opposing minion cannot choose another strike and gets no strike instead. Striga is not a Discipline.
(STR) (reaction): Canceal an action card as it is played and tap the acting minion.

#030 Faerie Wards (HttB:C)
Cardtype: Reaction
Cost: 2 blood
Discipline: Auspex & Mytherceria
Only usable when an ally or younger vampire is taking a (D) action against you.
(aus): +2 intercept.
(myt): The action fails. Tap this reacting vampire.
(MYT): As (myt) above, and the acting minion does not untap as normal during his or her next untap phase.

#032 Flames of the Netherworld (HttB:C)
Cardtype: Reaction
Discipline: Thaumaturgy & Daimonion
(tha): Only usable at long range. This vampire burn 1 blood to strike for 1R aggravated damage.
(dai): Strike: 1 aggravated damage.
(DAI); Strike: 1R aggravated damage.

#035 Gift of Sleep (HttB:C)
Cardtype: Action Modifier/Reaction
Discipline: Obfuscate & Obeah
(obf) (a.mod): +1 stealth.
(obe) (a.mod) (reaction): Only usable when this vampire is about to enter combat with an ally. Tap that ally and end the action. If this vampire is blocking, do not tap him or her.
(OBE) (a.mod): +1 stealth.

#038 Gremlins (HttB:C)
Cardtype: Action
Discipline: Dominate & Mytherceria
(dom): (D) Bleed at +1 bleed.
(myt): +1 stealth action. (D) Burn an equipment. Not usable on melee weapons.
(MYT): +1 stealth action. (D) Bled at +1 bleed.

#039 Groaning Corpse (HttB:C)
Cardtype: Combat
Cost: X blood
Discipline: Thanatosis
Only usable before range is determined.
(thn): X is the number of Groaning Corpses already played this combat. The opposing minion takes 1 unpreventable damage each round of combat during strike resolution if the range is close.
(THN): As above, but for 2 damage. A vampire may play only one Groaning Corpse at superior each combat.


#042 Hay Ride (HttB:R)
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Sanguinus
(san): Only usable after resolving an action (successfully or not). Choose a Blood Brother of the same circle as this acting vampire. As your next action, that Blood Brother may play the action card used for this action from your ash heap as if from your hand.
(SAN). As above, but the cost for this card is reduced by 1 blood.

#043 Hexe (HttB:C)
Cardtype: Combat
Cost: 1 blood
Discipline: Daimonion & Maleficia
(dai): Strike: 2R damage.
(mal): Strike: 1R aggravated damage. Maleficia is not a Discipline.
(MAL): As (mal) above, and the damage is unpreventable.

#045 Hive Mind (HttB:C)
Cardtype: Action
Cost: 1 blood
Discipline: Sanguinus
+1 stealth action
(san): Untap this vampire and another ready Blood Brother of the same circle. Only one Hive Mind may be played at (san) each turn.
(SAN): Move 3 blood from the bank to a Blood Brother of the same circle in your uncontrolled region.
(Draft): (san) (D) Bleed (without the restriction of (san) above).

#048 Infernal Servitor (HttB:R2)
Cardtype: Ally
Cost: 1 pool
Discipline: Daimonion
Unique demon with 2 life, 1 strength, 3 bleed. Requires an infernal vampire.
(dai): Move the servitor to the ready region when recruited. Remove her from the game if she successfully performs an action (after resolution) or if you control no infernal vampires.
(DAI): As above, and the servitor may play cards requiring Daimonion (dai) or Obfuscate (obf) as a vampire.

#049 Jar of Skin Eaters (HttB:C)
Cardtype: Equipment
Requires: Tremere ot !Tremere
Weapon.
The bearer may use this weapon only if it has a blood on it. Strike: 3R aggravated damage. This minion may inflict 3 aggravated damage on another minion as a (D) action. Burn after either use. Any Gargoyle enslaved to this vampire may move 1 blood to this card as a +1 stealth action.
(Draft): (Gargoyle) As above, with 1 blood.

#054 Lily Prelude (HttB:C)
Cardtype: Political Action
Cost: 1 blood
Discipline: Melpominee
1 vote
(mel): Allocate 4 points among one or more Methuselahs. Successful referendum means each Methuselah burns 1 pool for each point assigned.
(MEL): As above, and choose a Methuselah. Successful referendum means that chosen Methuselah gains 1 pool.

#055 Lord of Serenity (HttB:C)
Cardtype: Action
Cost: 3 blood
Discipline: Fortitude & Obeah
+1 stealth action.
(for): Rescue up to two vampires from torpor. Any ready vampire may attempt to block this action.
(obe): Put this card on the acting vampire. During your untap phase, this vampire gains 1 blood. Any vampire may burn this card as a (D) action.
(OBE): As (obe) above, but this vampire gains 2 blood.

#056 Loving Agony (HttB:C)
Cardtype: Combat
Cost: 1 blood
Discipline: Animalism & Valeren
Only usable at close range.
(ani): Strike: hand strike at +1 damage.
(val): Strike: combat ends and the opposing minion takes 1 damage.
(VAL): As (val) above, and this vampire may burn 1 blood to untap before combat ends.

#058 Masca (HttB:C)
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obfuscate & Maleficia
(obf): +1 stealth.
(mal): This acting vampire gets an optional additional strike each round of combat until the end of this action. Maleficia is not a Discipline.
(MAL): As (mal) above, but with +2 stealth.

#060 Mind of the Wilds (HttB:C)
Cardtype: Action Modifier
Discipline: Animalism & Auspex
(ani) (aus): If this action is blocked, this vampire gets an optional maneuver in the first round of the resulting combat, and the blocking minion cannot strike to end combat.
(ANI) (AUS): As above, with +1 stealth.
(Draft): (ani) as (ani) (aus) above.

#062 Mole's Tunneling (HttB:C)
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Animalism & Spiritus
(ani): Only usable when an ally or younger vampire is attempting to block. Allies and younger vampires get -1 intercept this action.
(spi): +1 stealth.
(SPI): This vampire burns an additional blood to get +2 stealth.


#063 Momentary Delay (HttB:C)
Cardtype: Action Modifier
Requires a vampire with capacity 7 or more.
Only usable at the end of an action blocked by an ally or a vampire of capacity 5 or less (after any combats). Not usable if more than one round of combat has occured nor if this vampire has lost 3 or more blood this action or ended combat before the press step. The action continues as if unblocked.

#064 Morphean Blow (HttB:C)
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity & Valeren
Only usable at close range.
(cel): Strike: combat ends.
(val): Strike: combat ends and put this card on the opposing minion. This minion cannot take actions or block. Burn this card at the end of the turn.
(VAL): As (val) above, and if this vampire was blocked while performing an action other than bleeding, the action continues as if unblocked.

#068 Oppugnant Night (HttB:C)
Cardtype: Action
Requires: Blood Brothers
+1 stealth action.
Put this card in play and untap this Blood Brother. each Blood Brother in this circle (including this one) may enter combat with any minion as a (D) action. Burn this card at the end of this minion phase. Only one Oppugnant Night can be played each turn.
(Draft): (for): (D) Enter combat with a ready minion.

#069 Outside the Hourglass (HttB:C)
Cardtype: Combat
Discipline: Obfuscate & Temporis
(obf): Strike: dodge.
(tem): Maneuver, or strike: dodge, with an optional maneuver.
(TEM): Only usable before range is determined. Inflict 2 damage on the opposing minion. A vampire can play only one Outside the Hourglass at superior each round.

#072 Penitent Resilience (HttB:C)
Cardtype: Action Modifier/Combat
Discipline: Fortitude & Obeah
(for) (combat): This vampire treats aggravated damage as normal damage. Flash Grenades have no effect on this vampire.
(for) (obe) (combat): As (for) above, but for the remainder of combat.
(FOR) (OBE) (a.mod): Only usable as the action is announced. Choose a vampire. That vampire cannot block this action.

#073 Pocket Out of Time (HttB:C)
Cardtype: Action Modifier
Discipline: Obtenebration & Temporis
(obt): This vampire burns 1 blood to get +1 stealth.
(tem): +1 stealth.
(TEM): After any combat this action, this vampire can burn 1 blood to start a new combat with the opposing minion (if both combatants are still ready).

#076 Psalm of the Damned (HttB:C)
cardtype: Action Modifier
Discipline: Presence & Striga
(pre): Burn 1 blood to get +1 bleed. You cannot play another action modifier to increase this bleed.
(str): Choose a minion. The chosen minion cannot play reaction cards (including (reaction) abilities of power cards) this action. Striga is not a Discipline.
(STR): As (str) above, and the chosen minion cannot block this action.

#077 Ravager (HttB:C)
Cardtype: Master
Requires: Kiasyd
Master.
Put this card on a Kiasyd. Non-changelings cannot block this Kiasyd's undirected hunt actions.
(Draft): As above, but for any vampire.

#082 Safe Passage (HttB:C)
Cardtype: Action Modifier
Discipline: Fortitude & Obeah
(for): Allies get -1 intercept this action.
(obe): As (for) above, and reaction cards (and powers) cost an additional blood or life this action.
(OBE): As (obe) above, and put this card on this vampire. Actions directed at this vampire cost an additional blood or life. Burn this card during your untap phase.

#084 Scobax (HttB:C)
Cardtype: Reaction
Discipline: Presence and Maleficia
(pre): Reduce a bleed against you by 1.
(mal): The acting minion gets -1 stealth. Maleficia is not a Discipline.
(MAL): As (mal) above, and the action ends immediately (unsuccessfully) unless the acting minion burns 1 blood or life.

#085 Scourge of Alecto (HttB:C)
Cardtype: Combat
Discipline: Celerity & Presence
Frenzy. Only usable against a vampire or werewolf.
(cel) (pre): Strike: X-2 ranged damage, where X is this vampire's capacity minus the target's capacity or cost. If more than 4 damage is inflicted with this strike, ignore the excess.
(CEL) (PRE): As above, with an optional maneuver.
(Draft): (cel) As (cel) (pre) above.

#089 Shattering Crescendo (HttB:C)
Cardtype: Action
Cost: 1 blood
Discipline: Protean & Melpominee
(pro): (D) Inflict 1 unpreventable damage on an ally or retainer.
(mel): (D) Discard a Shattering Crescendo from your hand to inflict 2 unpreventable damage on each of up to 2 minions controlled by a single Methuselah.
(MEL): As (mel) above, but for 3 damage each.

#090 Slake the Thirst (HttB:C)
Cardtype: Action Modifier/Combat
Discipline: Sanguinus
(san) (combat): Only usable when this vampire gains blood. Choose another ready Blood Brother of the same circle. That vampire gains the same amount of blood from the bank.
(SAN) (a.mod): As above, but usable as an action modifier.


Stay tuned for more...

I am typing the cards now based on the scans on ebay: http://toys.shop.ebay.com/Vampire-The-Eternal-Struggle-/33055/i.html?_trkparms=65%253A12%257C66%253A2%257C39%253A1%257C72%253A2564&_nkw=httb&_ipg=200&_trksid=p3286.c0.m14
I am going alphabetically and updating the thread every 3 cards i've typed. If you want to help, start with the vampires or from Z and descend to A until we meet. :)
« Ostatnia zmiana: Lutego 03, 2010, 09:06:17 pm wysłana przez Pudel »
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oczywiście nie ma nic złego w graniu dla przyjemności, sam zagrałem dwie takie gry w 2007

Sprzedaję single - wyślij swój want przez PM/maila/fb.
Selling VTES singles - pm/mail/fb me your wantlist. Paypal accepted.

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Odp: Heirs to the Blood: Library Cards (Checklist)
« Odpowiedź #4 dnia: Lutego 03, 2010, 08:52:19 pm »

#092 Stiff Contempt (HttB:C)
Cardtype: Action Modifier
Clan: Samedi
Only usable when the action is announced.
Vampires must burn 1 blood to attempt to block this action.
(Draft): (dem) As above.

#099 Three's a Crowd (HttB:C)
Cardtype: Combat
Cost: 1 blood
Clan: Blood Brothers
Requires a ready untapped blood brother of the same
circle as the one you control in combat.
Only usable before range is determined. The range is automatically close, and the blood brother in combat gets a press to continue.

#103 Unleash Hell's Fury (HttB:R)
Cardtype: Action
Discipline: Daimonium (Burn option)
Cost: 2 pool
+1 stealth action. Requires an infernal vampire. Unique.
(dai): Put this card in play. This card may attempt to block a (D) action against you and is considered a 9-capacity infernal vampire with +2 intercept during that attempt. If successful, the action minion takes 1 unpreventable aggravated damage and this card is burned.
(DAI): As above and untap this vampire.

#104 Vaticination (HttB:C)
Cardtype: Action
Clan: True Brujah (Burn option)
+3 stealth action.
(D) Look at each Methuselah's hand and select one card from among all those hands to discard (it may be one from all those hands to discard (it may be one from your own hand).
(Draft): (Nagaraja) As above.

#106 Virtuosa (HttB:C)
Cardtype: Action Modifier
Discipline: Presence/Melpominee
Cost: 3 blood
(pre): +1 stealth
(mel): +1 stealth and +2 bleed or +2 bleed. You cannot play another action modifier to increase this bleed amount.
(MEL): Only usable when this action is announced. This action is unblockable.

#107 Visionquest (HttB:C)
Cardtype: Action
Clan: Ahrimanes
+1 stealth action.action.
Put this card on the acting Ahrimane. This Ahrimane gets an additional level of Spiritus. If this action is blocked, this Ahrimane does not untap as normal during his or her next untap phase.
(Draft): Hunt. if this hunt is successful, this vampire untaps.

« Ostatnia zmiana: Lutego 03, 2010, 09:01:12 pm wysłana przez extrala »
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Odp: Heirs to the Blood: Library Cards (Checklist)
« Odpowiedź #5 dnia: Lutego 03, 2010, 09:19:44 pm »

The following cards are missing (at least I couldn't find them yet):

#006 The Black Beast [HttB:R]
#018 Dabbler [HttB:R]
#026 Draeven Softfoot (Changeling) [HttB:R]
#033 Foldable Machine Gun [HttB:C]
#036 Great Symposium [HttB:R]
#046 Hunger Moon [HttB:R]
#052 Knotted Cord [HttB:R]
#091 Spirit Claws [HttB:R]
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Hope is not a strategy.
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Maeglin

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Odp: Heirs to the Blood: Library Cards (Checklist)
« Odpowiedź #6 dnia: Lutego 03, 2010, 09:33:16 pm »

Spirit claws
combat/action
cost 1 blood
pro: [instert claws of death inferior here]
pro&spi: As above, and maneuver [or optional maneuver]
PRO&SPI: +1 stealth action, unique,  put on acting, it have aggravated hand strikes.

It's very loose translation. I don't know the full text.
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extrala

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Odp: Heirs to the Blood: Library Cards (Checklist)
« Odpowiedź #7 dnia: Lutego 03, 2010, 10:38:27 pm »

The following two URLs have all(?) the library card pictures:
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Odp: Heirs to the Blood: Library Cards (Checklist)
« Odpowiedź #8 dnia: Lutego 03, 2010, 10:49:07 pm »

I mistook Maleficia for Striga and vice versa in the cards I typed. :/ I should have double-checked before posting, silly me. :)
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Cytat: zasłyszane
oczywiście nie ma nic złego w graniu dla przyjemności, sam zagrałem dwie takie gry w 2007

Sprzedaję single - wyślij swój want przez PM/maila/fb.
Selling VTES singles - pm/mail/fb me your wantlist. Paypal accepted.

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Odp: Heirs to the Blood: Library Cards (Checklist)
« Odpowiedź #9 dnia: Lutego 04, 2010, 10:39:33 pm »

I switched the Maleficia and Striga cards where necessary, and added the missing 6 cards.
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Hope is not a strategy.
Fear is not an option.
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