Skoro już wiadomo że combo Outside the Hourglass+CE+Disarm działa, to mam pytanie o zagranie Psyche!
Mógłby mi ktoś wyjaśnić kiedy jest moment zagrania Disarm, a kiedy Psyche? (na superior). Po zagraniu Outside the Hourglass, manewrów nie było (Immortal'a również), strike wampira, który zagrał OtH to Combat Ends.
Rozumiem, że zagrywając CE najpierw kończy się runda combat'u, potem Combat. Czyli kolejność wchodzenia kart do gry to Disarm, a następnie Psyche! (która już nie wejdzie, bo jeden wampir ląduje w torporze i nie jest ready). Czy to tak działa?
http://dnn.vtes.net/Cartas/Rulings/tabid/462/language/en-US/Default.aspxThings that are played "at the end of round" (Disarm, Taste of Vitae, etc.) are played after all presses for the round are handled (if the round makes it that far; they can be played if the round ends prematurely, as normal). [RTR 20030519]
Psyche!
[cel] Press.
[CEL] Only
usable at the end of a combat when both combatants are still ready. Enter combat with the opposing minion. This is a new combat.
Disarm
[pot] Only
usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire. Not usable by a vampire being burned or going into torpor. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 strength. He or she may burn this card by burning 3 blood. A vampire can have only one Disarm.
[POT] As above, but the vampire with this card has -2 strength.