na veknie pojawil sie wlasnie wpis, ktory chyba najprosciej opisuje te wszystkie rullingi. Jesli jest rzeczywiscie tak jak w tym wpisie, to ma to sens.
"I simplify here a lot. Combat follows same ruling as for example Antediluvian Awakening during untap phase: You can't proceed further before all effects have been fulfilled. You can, however, use any other effect and play cards that are playable during ongoing phase.
For example:
During untap phase you either burn vampire or pay one pool to Antediluvian Awakening. You can use vessel to get pool from a vampire or even burn last counter from a Web of Knives Recruit (who enters plae) and then burn that Web of Knives Recruit to Antediluvian. But you MUST either burn one pool or one vampire before you can leave untap phase.
Before range step is similar:
Acting player plays OtH inflicting 2 damage to a non-acting minion. Before you leave before range step, that 2 damage must be resolved (prevented or healed by burning blood). This allows you to play cards like Horrid Form or use effects like Sniper Rifle (if the non-acting minion is blocking) etc. Since you can play cards before you resolve damage from OtH, you can prevent OtH damage from sources like Horrid Form.
And:
You can play Alpha Glint after OtH is played, but you can't leave Before Range step before damage from OtH is resolved. At this point, you can even play Skin of Rock, Horrid Form or Flesh of Marble to prevent damage inflicted by OtH."